An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

被引:0
|
作者
Lee, Jinyoung [1 ]
Kim, Cheong-Ghil [2 ]
Moon, Yeon-Kug [3 ]
Park, Woo-Chan [1 ]
机构
[1] Sejong Univ, Dept Comp Sci & Engn, Seoul 05006, South Korea
[2] Namseoul Univ, Dept Comp Sci, Cheonan 31020, South Korea
[3] Korea Elect Technol Inst, Seongnam 13509, South Korea
基金
新加坡国家研究基金会;
关键词
trigonometric; inverse cosine function; hardware; EFFICIENT;
D O I
10.3390/s23156731
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.
引用
收藏
页数:12
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