Challenge GP: using gamification to bring the reality and uncertainty of a duty doctor's surgery to early year medical students

被引:3
作者
Lumsden, Linzi [1 ]
Cannon, Philip [2 ]
Wass, Val [3 ]
机构
[1] Univ Aberdeen Med Sch, Aberdeen, Scotland
[2] Univ Aberdeen Med Sch, Acad Med Educ Fdn Programme, Aberdeen, Scotland
[3] Univ Aberdeen Med Sch, Med Educ Primary Care, Aberdeen, Scotland
关键词
Medical Education; primary care; transformational learning; gamification; game based learning; uncertainty; EXPERIENCE; EDUCATION;
D O I
10.1080/14739879.2023.2190936
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
Exposing medical student cohorts to the lived reality of uncertainty and complexity experienced by GPs is challenging to achieve. We present a novel teaching concept: 'Challenge GP' designed for early years students. Gamification methodology is used to reproduce key elements of the 'duty GP' experience in a classroom setting where working in teams, students play a competitive card game. Cards drawn at random pose scenarios based on practical, logistical, and ethical dilemmas of a duty doctor surgery. Each team discusses whether to score by reporting a decision or play special cards to pass the dilemma onto, or collaborate with, another team. Answers are facilitated and scored by a GP tutor.Student feedback demonstrated highly effective learning for clinical reasoning, risk management and problem-solving. Students were exposed to the uncertainty and complexity of real-life medicine. Gamification, through competitiveness, increased task engagement. Students learned the value of working in teams under time pressure and grew in confidence by sharing knowledge in a safe environment. Students were enabled to think, feel and practise as real-life clinicians. This became a powerful force in contextualising their theory-based knowledge, aided understanding of the GP role and opened their eyes to a possible career in general practice.
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页码:103 / 108
页数:6
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