Task assignment strategy in LEO-muti-access edge computing based on matching game

被引:2
|
作者
Wang, Haoyu [1 ]
An, Jianwei [1 ]
Zhou, Hao [1 ]
机构
[1] Univ Sci & Technol Beijing, Sch Comp & Commun Engn, 30 XueYuan Rd, Beijing 100083, Peoples R China
关键词
Muti-access edge computing (MEC); Task assignment; Low earth orbit; Matching game; ALLOCATION; INTERNET; QOS; 5G;
D O I
10.1007/s00607-023-01151-3
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
As mobile users gradually become the main force to enjoy network services, the demand for ubiquitous computing services accelerates the development of multi-access edge computing (MEC). To meet the business needs of any time and anywhere interconnection and break through the limitations of geographical location, the industry introduces the MEC fusion architecture based on the low earth orbit (LEO) satellite to solve the computing service problems of users located in complex geographical regions. In this paper, aiming at the task assignment problem in the process of task offloading, the user-first matching game algorithm and the edge service provider-first matching game algorithm are designed based on the matching game theory. Through simulation experiments, the user delay and edge service provider benefits of different algorithms are compared and analyzed, and the superiority of the proposed method is proved.
引用
收藏
页码:1571 / 1596
页数:26
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