RealityMedia: immersive technology and narrative space

被引:3
作者
Jang, So-Youn [1 ]
Park, Jisu [1 ]
Engberg, Maria [2 ]
MacIntyre, Blair [1 ]
Bolter, Jay D. [1 ]
机构
[1] Georgia Inst Technol, Atlanta, GA 30332 USA
[2] Malmo Univ, Dept Comp Sci & Media Technol, Malmo, Sweden
来源
FRONTIERS IN VIRTUAL REALITY | 2023年 / 4卷
关键词
virtual reality; media studies; educational technology; history of writing; visualization; presence; remediation; storytelling; VIRTUAL ENVIRONMENTS; MUSEUM; TRAVEL;
D O I
10.3389/frvir.2023.1155700
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In this paper, we treat VR as a new writing space in the long tradition of inscription. Constructing Virtual Reality (VR) narratives can then be understood as a process of inscribing text in space, and consuming them as a process of "reading" the space. Our research objective is to explore the meaning-making process afforded by spatial narratives-to test whether VR facilitates traditional ways of weaving complex, multiple narrative strands and provides new opportunities for leveraging space. We argue that, as opposed to the linear space of a printed book, a VR narrative space is similar to the physical space of a museum and can be analyzed on three distinct levels: (1) the architecture of the space itself, (2) the collection, and (3) the individual artifacts. To provide a deeper context for designing VR narratives, we designed and implemented a testbed called RealityMedia to explore digital remediations of traditional narrative devices and the spatial, immersive, and interactive affordances of VR. We conducted task-based user study using a VR headset and follow-up qualitative interviews with 20 participants. Our results highlight how the three semantic levels (space, collection, and artifacts) can work together to constitute meaningful narrative experiences in VR.
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页数:13
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