Virtual reality and the problem of illusion

被引:0
|
作者
Dokuchayev, I. I. [1 ]
Golokhvast, K. S. [2 ]
Sokolov, A. M. [1 ]
机构
[1] St Petersburg State Univ, 7-9 Univ Skaya Nab, St Petersburg 199034, Russia
[2] Russian Acad Sci, Siberian Fed Sci Ctr Agrobiotechnol, 26 Ul Centralnaya, Krasnoobsk 630501, Novosibirsk Reg, Russia
来源
VESTNIK SANKT-PETERBURGSKOGO UNIVERSITETA-FILOSOFIYA I KONFLIKTOLOGIYA | 2023年 / 39卷 / 01期
关键词
original reality; virtual reality; simulated reality; illusionary reality; problem of the Matrix; problem of evidence; effect of presence; immersion;
D O I
10.21638/spbu17.2023.102
中图分类号
B [哲学、宗教];
学科分类号
01 ; 0101 ;
摘要
The paper touches upon the problem of differentiating between virtual reality and original reality. The article makes a contribution to the modern ontology, as it discusses the problem of the status of virtual reality, which is formed by modern technical and mathematical means using cognitive technologies. The work is based on the concepts of E. Husserl and H. Putnam, as well as theories of psychophysiology and cognitive sciences. Arguments are provided for the following opposing statements: that it is possible to differentiate between them and that it is not. To specify the distinctive features of virtual reality, the latter is described as a system of perceived existing things and in comparison to other forms of such systems: subjective and objective, individual and social, natural and cultural, material and ideal, original and fictional, abstract and transcendental, evident and illusionary, true and false, erroneous and imitative, deceitful and mistaken, performative and simulating, conditional and unconditional ones. This part of the article qualifies virtual reality as illusion created via imitation. It is further revealed that the key distinctive feature of original reality, which is defined in the modern phenomenology as the maximal level of evidence, is applicable to virtual reality as well. The major argument in favor of the provable difference between virtual and original reality, which the contemporary analytic philosophy offers, can be confuted by means of a thought experi-ment based on the doubling of virtual reality. The final part of the article discusses psychologi-cal (experiment-based cognitive) arguments in favor of differentiating between virtual and original reality successfully: effect of presence and immersion. Both effects are typical of the reality types under comparison, as well as of experiencing these realities. The paper concludes that neither philosophy nor cognitive sciences can offer a compelling argument to differentiate between original reality and virtual reality.
引用
收藏
页码:18 / 29
页数:12
相关论文
共 50 条
  • [31] Examining the size-weight illusion with visuo-haptic conflict in immersive virtual reality
    Buckingham, Gavin
    QUARTERLY JOURNAL OF EXPERIMENTAL PSYCHOLOGY, 2019, 72 (09) : 2168 - 2175
  • [32] Illusion-enhanced Virtual Reality Exercise for Neck Pain A Replicated Single Case Series
    Harvie, Daniel S.
    Smith, Ross T.
    Moseley, G. Lorimer
    Meulders, Ann
    Michiels, Bart
    Sterling, Michele
    CLINICAL JOURNAL OF PAIN, 2020, 36 (02) : 101 - 109
  • [33] The reality of virtual reality
    Schoene, Benjamin
    Kisker, Joanna
    Lange, Leon
    Gruber, Thomas
    Sylvester, Sophia
    Osinsky, Roman
    FRONTIERS IN PSYCHOLOGY, 2023, 14
  • [34] VIRTUAL REALITY FOR IMAGE INTERPRETATION
    Streicher, Alexander
    Hoffmann, Julien
    Roller, Wolfgang
    IADIS-INTERNATIONAL JOURNAL ON COMPUTER SCIENCE AND INFORMATION SYSTEMS, 2019, 14 (01): : 106 - 118
  • [35] Immersive Experience and Virtual Reality
    Balcerak Jackson M.
    Balcerak Jackson B.
    Philosophy & Technology, 2024, 37 (1)
  • [36] Virtual Reality: A brief survey
    Singh, Namrata
    Singh, Sarvpal
    2017 INTERNATIONAL CONFERENCE ON INFORMATION COMMUNICATION AND EMBEDDED SYSTEMS (ICICES), 2017,
  • [37] Narrative Objects in Virtual Reality
    Silva, Rafael
    Brandao, Daniel
    PERSPECTIVES ON DESIGN AND DIGITAL COMMUNICATION: RESEARCH, INNOVATIONS AND BEST PRACTICES, 2021, : 117 - 139
  • [38] AAT Meets Virtual Reality
    Eiler, Tanja Joan
    Gruenewald, Armin
    Wahl, Michael
    Brueck, Rainer
    COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2019), 2020, 1182 : 153 - 176
  • [39] Back to the Virtual Future: Presence in Cinematic Virtual Reality
    Fearghail, Colm O.
    Gadipudi, Nivesh
    Young, Gareth W.
    PROCEEDINGS OF THE 2024 ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS, IMXW 2024, 2024, : 80 - 87
  • [40] The Role of Age on Multisensory Bodily Experience: An Experimental Study with a Virtual Reality Full-Body Illusion
    Serino, Silvia
    Scarpina, Federica
    Dakanalis, Antonios
    Keizer, Anouk
    Pedroli, Elisa
    Castelnuovo, Gianluca
    Chirico, Alice
    Catallo, Valentina
    di Lernia, Daniele
    Riva, Giuseppe
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2018, 21 (05) : 304 - 310