Role of virtual reality in improving the spatial perception of the kidney during flexible ureteroscopy: A feasibility study using virtual reality simulators and 3D models

被引:1
作者
Talyshinskii, Ali [1 ]
Hameed, Bm Zeeshan [2 ]
Zhanbyrbekuly, Ulanbek [1 ]
Silay, Mesrur Selcuk [3 ]
Naik, Nithesh [4 ]
Shah, Milap [5 ]
Singh, Anshuman [6 ]
Guliev, Bakhman [7 ]
Juliebo-Jones, Patrick [8 ,10 ]
Somani, Bhaskar Kumar [9 ]
机构
[1] Astana Med Univ, Dept Urol, Astana, Kazakhstan
[2] Father Muller Med Coll, Dept Urol, Mangalore, Karnataka, India
[3] Istanbul Medeniyet Univ, Dept Urol, Istanbul, Turkiye
[4] Manipal Acad Higher Educ, Manipal Inst Technol, Dept Mech & Ind Engn, Manipal, Karnataka, India
[5] Aarogyam Hosp, Dept Urol, Ahmadabad, India
[6] Manipal Acad Higher Educ, Kasturba Med Coll, Dept Urol, Manipal, Karnataka, India
[7] Mariinsky Hosp, Dept Urol, St Petersburg, Russia
[8] Haukeland Hosp, Dept Urol, Bergen, Norway
[9] Univ Hosp Southampton NHS Trust, Dept Urol, Southampton, England
[10] Haukeland Hosp, Dept Urol, N-5021 Bergen, Norway
关键词
Ureteroscopy; Kidney calculi; Virtual reality; Endourology; Training; Nephroscopy; 3D; ACQUISITION; SKILL;
D O I
10.1097/CU9.0000000000000207
中图分类号
R5 [内科学]; R69 [泌尿科学(泌尿生殖系疾病)];
学科分类号
1002 ; 100201 ;
摘要
BackgroundThe aims were to describe a software-based reconstruction of the patient-specific kidney cavity intraluminal appearance via a head-mounted device and to estimate its feasibility for training novices.Materials and methodsIn total, 15 novices were recruited. Each novice was shown a three-dimensional reconstruction of a patient's computed tomography scan, whose kidney was printed. They then joined the surgeon in the operating room and assisted them in detecting the stone during flexible ureteroscopy on the printed model. Then, each participant did a 7-day virtual reality (VR) study followed by virtual navigation of the printed kidney model and came to the operating room to help the surgeon with ureteroscope navigation. The length of the procedure and the number of attempts to find the targeted calyx were compared.ResultsWith VR training, the length of the procedure (p = 0.0001) and the number of small calyces that were incorrectly identified as containing stones were significantly reduced (p = 0.0001). All the novices become highly motivated to improve their endourological skills further. Participants noticed minimal values for nausea and for disorientation. However, oculomotor-related side effects were defined as significant. Five specialists noticed a good similarity between the VR kidney cavity representation and the real picture, strengthening the potential for the novice's education via VR training.ConclusionsVirtual reality simulation allowed for improved spatial orientation within the kidney cavity by the novices and could be a valuable option for future endourological training and curricula.
引用
收藏
页码:24 / 29
页数:6
相关论文
共 17 条
[1]   Current Educational Interventions for Improving Technical Skills of Urology Trainees in Endourological Procedures: A Systematic Review [J].
Aditya, Ishan ;
Kwong, Jethro C. C. ;
Canil, Thomas ;
Lee, Jason Y. ;
Goldenberg, Mitchell G. .
JOURNAL OF ENDOUROLOGY, 2020, 34 (07) :723-731
[2]   Flexible ureteroscopes: A single center evaluation of the durability and function of the new endoscopes smaller than 9Fr [J].
Afane, JS ;
Olweny, EO ;
Bercowsky, E ;
Sundaram, CP ;
Dunn, MD ;
Shalhav, AL ;
McDougall, EM ;
Clayman, RV .
JOURNAL OF UROLOGY, 2000, 164 (04) :1164-1168
[3]   Transfer of Flexible Ureteroscopic Stone-Extraction Skill from a Virtual Reality Simulator to the Operating Theatre: A Pilot Study [J].
Aloosh, Mehdi ;
Noureldin, Yasser A. ;
Andonian, Sero .
JOURNAL OF ENDOUROLOGY, 2016, 30 (10) :1120-1125
[4]   Simulation-based training and assessment in urological surgery [J].
Aydin, Abdullatif ;
Raison, Nicholas ;
Khan, Muhammad Shamim ;
Dasgupta, Prokar ;
Ahmed, Kamran .
NATURE REVIEWS UROLOGY, 2016, 13 (09) :503-519
[5]   Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review [J].
Barteit, Sandra ;
Lanfermann, Lucia ;
Baernighausen, Till ;
Neuhann, Florian ;
Beiersmann, Claudia .
JMIR SERIOUS GAMES, 2021, 9 (03)
[6]   Cybersickness in current-generation virtual reality head-mounted displays: systematic review and outlook [J].
Caserman, Polona ;
Garcia-Agundez, Augusto ;
Zerban, Alvar Gamez ;
Goebel, Stefan .
VIRTUAL REALITY, 2021, 25 (04) :1153-1170
[7]   Tracking and Assessment of Technical Skills Acquisition Among Urology Residents for Open, Laparoscopic, and Robotic Skills Over 4 Years: Is There a Trend? [J].
Menhadji, Ashleigh ;
Abdelshehid, Corollos ;
Osann, Kathyrn ;
Alipanah, Reza ;
Lusch, Achim ;
Graversen, Joseph ;
Lee, Jason ;
Quach, Stephen ;
Huynh, Victor ;
Sidhom, Daniel ;
Gerbatsch, Isabelle ;
Landman, Jaime ;
McDougall, Elspeth .
JOURNAL OF ENDOUROLOGY, 2013, 27 (06) :783-789
[8]   Comparative performance of high-fidelity training models for flexible ureteroscopy: Are all models effective? [J].
Mishra, Shashikant ;
Sharma, Rajan ;
Kumar, Akhilesh ;
Ganatra, Pradeep ;
Sabnis, Ravindra B. ;
Desai, Mahesh R. .
INDIAN JOURNAL OF UROLOGY, 2011, 27 (04) :451-456
[9]   Using gamification to increase resident engagement in surgical training: Our experience with a robotic surgery simulation league [J].
Moran, George W. ;
Margolin, Ezra J. ;
Wang, Connie N. ;
DeCastro, G. Joel .
AMERICAN JOURNAL OF SURGERY, 2022, 224 (01) :321-322
[10]   Virtual reality in urology [J].
Nedas, T ;
Challacombe, B ;
Dasgupta, P .
BJU INTERNATIONAL, 2004, 94 (03) :255-256