Game-Based Consensus of Hybrid Multiagent Systems

被引:41
作者
Zhou, Liqi [1 ]
Liu, Jian [1 ]
Zheng, Yuanshi [1 ]
Xiao, Feng [2 ]
Xi, Jianxiang [3 ]
机构
[1] Xidian Univ, Sch Mechanoelect Engn, Shaanxi Key Lab Space Solar Power Stn Syst, Xian 710071, Peoples R China
[2] North China Elect Power Univ, Sch Control & Comp Engn, Beijing 102206, Peoples R China
[3] Rocket Force Univ Engn, Control Engn Dept, Xian 710025, Peoples R China
基金
北京市自然科学基金; 中国国家自然科学基金;
关键词
Games; Nash equilibrium; Protocols; Costs; Cost function; Multi-agent systems; Social networking (online); Consensus; hybrid multiagent systems (MASs); multiplayer games; EQUILIBRIUM; NETWORKS; DYNAMICS; SEEKING;
D O I
10.1109/TCYB.2022.3215619
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This article considers consensus of first-order/second-order hybrid multiagent systems (MASs) based on game modeling. In the first-order hybrid MAS (HMAS), a subset of agents select the Nash equilibrium of a multiplayer game as their states at each game time and the others update their states with first-order continuous-time (C-T) dynamics. By graph theory and matrix theory, we establish sufficient and necessary conditions for consensus of the first-order HMAS with two proposed protocols. The second-order HMAS is composed of agents whose states are determined by the Nash equilibrium of a multiplayer game and agents whose states are governed by second-order C-T dynamics. Similarly, sufficient and necessary conditions are given for consensus of the second-order HMAS with two proposed protocols. Several numerical simulations are provided to verify the effectiveness of our theoretical results.
引用
收藏
页码:5346 / 5357
页数:12
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