Gamification using technologies for occupational safety training in the civil construction sector

被引:0
|
作者
Guimaraes, Ana [1 ]
Cavalcanti, Marilia [1 ]
Vasconcelos, Bianca M. [1 ]
机构
[1] Univ Pernambuco, Polytech Sch, Benfica St 455, BR-50720001 Recife, PE, Brazil
关键词
Serious games; prevention; accidents; construction safety; VISUALIZATION TECHNOLOGY; MANAGEMENT;
D O I
10.3233/WOR-220685
中图分类号
R1 [预防医学、卫生学];
学科分类号
1004 ; 120402 ;
摘要
BACKGROUND: Although regulatory norms on work safety offer guidelines for organizing and preventing accidents, the construction site is an environment susceptible to deviations, sometimes due to the lack of effective training. To this end, technologies such as virtual reality become possibilities for innovations with great advantages, as they allow simulations, modeling, exploratory environments and games, which allow the user to create a greater connection and interest in the subject in question. OBJECTIVE: This study aimed to present the technological advances applied in safety-oriented training in the construction industry worldwide, emphasizing serious games through a systematic review of the literature. METHODS: The review was carried out using five scientific databases, with a research protocol to answer questions about the application of gamification to guarantee the safety of workers. RESULTS: Fifteen articles were evaluated, with descriptive, observational research and case studies. It was found that the use of technologies in construction safety is not yet a common reality in the sector, as it presents challenges and limitations, such as gameplay and issues related to cost. However, they show great potential as a dynamic solution in the training of civil construction workers, effectively collaborating in accident prevention and work safety. CONCLUSION: Several software programs and applications were found for creating three-dimensional scenes and for providing users with a customized experience according to the needs observed in the virtual interaction; building information modeling tools, which promote realistic project modeling; and equipment to visualize the scenes created. Furthermore, the possibility of combining traditional theoretical teaching with serious games was verified. However, gamification applicability is an alternative that still has limitations, in addition to the lack of flexibility in the rules imposed on the game, hampering users' authenticity in making decisions.
引用
收藏
页码:477 / 485
页数:9
相关论文
共 50 条
  • [21] OCCUPATIONAL SAFETY AND HEALTH IN CONSTRUCTION: SOME INTERNATIONAL EXPERIENCES ON EDUCATION AND TRAINING
    Formoso, Carlos T.
    Pellicer, Eugenio
    Yepes, Victor
    INTED2011: 5TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2011, : 6530 - 6536
  • [22] The Using of Internet Technologies for Course Teaching of Civil Engineering Construction
    Cui, Hongzhi
    ICFCSE 2011: 2011 INTERNATIONAL CONFERENCE ON FUTURE COMPUTER SUPPORTED EDUCATION, VOL 2, 2011, : 347 - 349
  • [23] A systematic review of the application of immersive technologies for safety and health management in the construction sector
    Babalola, Akinloluwa
    Manu, Patrick
    Cheung, Clara
    Yunusa-Kaltungo, Akilu
    Bartolo, Paulo
    JOURNAL OF SAFETY RESEARCH, 2023, 85 : 66 - 85
  • [24] Applications of immersive technologies for occupational safety and health training and education: A systematic review
    Babalola, Akinloluwa
    Manu, Patrick
    Cheung, Clara
    Yunusa-Kaltungo, Akilu
    Bartolo, Paulo
    SAFETY SCIENCE, 2023, 166
  • [25] Occupational llealth, and Safety in Public Sector
    Aksoy, Fadlullah
    Tannverdi, Haluk
    Yildirim, Yavuz Selim
    Demirhan, Hasan
    HASEKI TIP BULTENI-MEDICAL BULLETIN OF HASEKI, 2009, 47 (03): : 110 - 113
  • [26] Study on Occupational Safety in the Aggregates Sector
    Martin, Jose E.
    Iglesias, Carla
    Paz, Maria
    Taboada, Javier
    GLOBAL STONE CONGRESS, 2013, 548 : 363 - 370
  • [27] Factors influencing construction workers' intention to transfer occupational health and safety training
    Pham, Thanh Tung
    Lingard, Helen
    Zhang, Rita Peihua
    SAFETY SCIENCE, 2023, 167
  • [28] Occupational safety in the construction industry
    Johansson, Jan
    Berglund, Leif
    Johansson, Maria
    Nygren, Magnus
    Rask, Kjell
    Samuelson, Bjorn
    Stenberg, Magnus
    WORK-A JOURNAL OF PREVENTION ASSESSMENT & REHABILITATION, 2019, 64 (01): : 21 - 32
  • [29] Digital technologies in construction: A systematic mapping review of evidence for improved occupational health and safety
    Trask, Catherine
    Linderoth, Henrik CJ.
    JOURNAL OF BUILDING ENGINEERING, 2023, 80
  • [30] Gamification as a Tool to Improve Educational and Training Outcomes in Civil Engineering
    Jato-Espino, Daniel
    Vila-Cortavitarte, Marta
    Rodriguez-Hernandez, Jorge
    Castro-Fresno, Daniel
    JOURNAL OF CIVIL ENGINEERING EDUCATION, 2024, 150 (04):