Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration

被引:7
作者
Wisiecka, Katarzyna [1 ]
Konishi, Yuumi [2 ,3 ]
Krejtz, Krzysztof [1 ]
Zolfaghari, Mahshid [4 ]
Kopainsky, Birgit [4 ]
Krejtz, Izabela [1 ]
Koike, Hideki [3 ]
Fjeld, Morten [2 ,5 ]
机构
[1] SWPS Univ, Inst Psychol, Tracking Res Ctr, Ul Chodakowska 19-31, PL-03815 Warsaw, Poland
[2] Chalmers Univ Technol, T2i Lab, Betongvagen 5, S-41258 Gothenburg, Sweden
[3] Tokyo Inst Technol, Koike Lab, 2-12-1 W8-E401,Meguro Ku, Tokyo 1528550, Japan
[4] Univ Bergen, Syst Dynam Grp, POB 7800, N-5020 Bergen, Norway
[5] Univ Bergen, T2i Lab, Museplassen 1, N-5007 Bergen, Norway
关键词
System dynamics simulation; visual attention; collaboration; eye tracking; natural resource management; MENTAL MODELS; VISUAL-ATTENTION; GAZE; MISPERCEPTIONS; PERFORMANCE; PATTERNS; CLIMATE; OVEREXPLOITATION; VISUALIZATION; SATISFACTION;
D O I
10.1145/3581787
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This article examines the attentional mechanism of in-person collaboration by means of System Dynamics-based simulations using an eye tracking experiment. Three experimental conditions were tested: in-person collaboration, remote collaboration, and single user. We hypothesized that collaboration focuses users' attention on key information facilitating decision-making. Collaborating participants dwelt longer on key elements of the simulation than single users. Moreover, in-person collaboration and single users yielded a strategy of decision-making similar to an optimal strategy. Finally, in-person collaboration was less cognitively demanding and of higher quality. The contribution of this article is a deeper understanding of how in-person collaboration on a large display can help users focus their visual attention on the most important areas. With this novel understanding, we believe collaborative systems designers will be better equipped to design more effective attention-guiding mechanisms in remote collaboration systems. The present work has the potential to advance the study of collaborative, interactive technologies.
引用
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页数:27
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