A systematic review and meta-analysis of the effect of digital game-based or influencer food and non-alcoholic beverage marketing on children and adolescents: Exploring hierarchy of effects outcomes

被引:14
作者
Evans, Rebecca K. [1 ,4 ]
Christiansen, Paul [1 ]
Finlay, Amy [1 ]
Jones, Andrew [2 ]
Maden, Michelle [3 ]
Boyland, Emma [1 ]
机构
[1] Univ Liverpool, Dept Psychol, Liverpool, England
[2] Liverpool John Moores Univ, Sch Psychol, Liverpool, England
[3] Univ Liverpool, Inst Populat Hlth, Liverpool Reviews & Implementat Grp, Liverpool, England
[4] Univ Liverpool, Dept Psychol, Eleanor Rathbone Bldg,Bedford St South Liverpool, Liverpool L69 7ZA, England
关键词
advergame; food marketing; influencer marketing; in-game advertising; UNHEALTHY FOOD; ADVERGAMES; BRAND; IMPACT; POWER; PERSUASION; EXPOSURE; PROMINENCE; KNOWLEDGE; RESPONSES;
D O I
10.1111/obr.13630
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Videogame livestreaming platforms are an emerging form of digital media, popular with young people, where users watch gaming influencers play videogames. Food and non-alcoholic beverage (hereafter: food) brands have a substantial presence on these platforms, yet no studies have examined the impact of this food marketing on young people. This systematic review and meta-analysis examined the evidence (quantitative or mixed-method) for a relationship between exposure to digital game-based or influencer food marketing, and food-related (brand awareness, attitudes, preferences, purchase, and consumption), and post-consumption (weight, body mass index [BMI], and dental caries) outcomes in young people (& LE;18 years). Twenty-three databases were searched in March 2021. Twenty-two studies met the inclusion criteria, of which 20 were included in the quantitative synthesis. Meta-analyses indicated food marketing was associated with more positive attitudes and greater preferences (OR = 1.74, p < 0.001 [95%CI: 1.355, 2.232]), and increased consumption (SMD = 0.37, p < 0.001 [95%CI: 0.219, 0.529]). Narrative synthesis indicated that food marketing may increase brand awareness but not pester intent, although data were limited. Evidence suggests that there is a relationship between exposure to food marketing via influencers and digital gaming media, and several food-related outcomes. This is the first quantitative synthesis to demonstrate these relationships; this work has implications for food marketing policy.
引用
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页数:24
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