Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

被引:12
作者
Udeozor, Chioma [1 ]
Chan, Philippe [2 ]
Abegao, Fernando Russo [1 ]
Glassey, Jarka [1 ]
机构
[1] Newcastle Univ, Sch Engn, Merz Court, Newcastle Upon Tyne, England
[2] Katholieke Univ Leuven, Dept Chem Engn, Leuven, Belgium
基金
欧盟地平线“2020”;
关键词
Assessment; Immersive learning; Virtual reality; Assessment design; EVIDENCE-CENTERED DESIGN; SERIOUS GAMES; EDUCATION;
D O I
10.1186/s41239-023-00405-6
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and educational digital games offer many benefits to teaching and learning. With their potential to immerse learners in realistic environments and facilitate higher-order cognitive learning, these technologies could be used to complement current classroom pedagogical practices. However, given that these learning environments differ from conventional classroom learning activities, current assessment practices may be insufficient for assessing learning in immersive environments. This paper develops the concept of a game-based assessment framework (GBAF) for educators interested in the assessment of learning in digital games, VR or AR. Importantly, this paper also presents the application of the framework to the design and implementation of assessments for a VR game during the game design phase. Grounded in the principles of Constructive Alignment and the Evidence-Centred Design (ECD) framework, this assessment framework describes the steps to consider for assessments and outlines the components that must be aligned for the design of assessments. To illustrate the application of the GBAF to the design of assessments for immersive learning environments, a stepwise design of assessments for a VR game is presented. The results of the outcome of the assessment of laboratory health and safety competencies of six engineering students is also presented. The GBAF offers simple and useful guidelines for the design of assessments around game tasks. It could serve as a structured basis for educators and researchers to design assessments to measure lower and higher-order cognitive learning in complex immersive environments.
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页数:22
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