Visual Indicators Representing Avatars' Authenticity in Social Virtual Reality and Their Impacts on Perceived Trustworthiness

被引:5
作者
Lin, Jinghuai [1 ]
Cronje, Johrine [2 ]
Wienrich, Carolin [3 ]
Pauli, Paul [2 ,4 ]
Latoschik, Marc Erich [1 ]
机构
[1] Univ Wurzburg, Human Comp Interact Grp, Wurzburg, Germany
[2] Univ Wurzburg, Dept Psychol Biol Psychol Clin Psychol & Psychothe, Wurzburg, Germany
[3] Univ Wurzburg, Psychol Intelligent Interact Syst Grp, Wurzburg, Germany
[4] Univ Wurzburg, Med Fac, Ctr Mental Hlth, Wurzburg, Germany
关键词
social VR; avatar; identity management; visual indicator; design guidelines; authenticity; trust; TRUST; PRIVACY; INTERACTIVITY;
D O I
10.1109/TVCG.2023.3320234
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Photorealistic avatars show great potential in social VR and VR collaboration. However, identity and privacy issues are threatening avatars' authenticity in social VR. In addition to the necessary authentication and protection, effective solutions are needed to convey avatars' authenticity status to users and thereby enhance the overall trustworthiness. We designed several visual indicators (VIs) using static or dynamic visual effects on photorealistic avatars and evaluated their effectiveness in visualizing avatars' authenticity status. In this study we explored suitable attributes and designs for conveying the authenticity of photorealistic avatars and influencing their perceived trustworthiness. Furthermore, we investigated how different interactivity levels influence their effectiveness (the avatar was either presented in a static image, an animated video clip, or an immersive virtual environment). Our findings showed that using a full name can increase trust, while most other VIs could decrease users' trust. We also found that interactivity levels significantly impacted users' trust and the effectiveness of VIs. Based on our results, we developed design guidelines for visual indicators as effective tools to convey authenticity, as a first step towards the improvement of trustworthiness in social VR with identity management.
引用
收藏
页码:4589 / 4599
页数:11
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