GSNet: Generating 3D garment animation via graph skinning network

被引:2
作者
Peng, Tao [1 ]
Kuang, Jiewen [1 ]
Liang, Jinxing [1 ]
Hu, Xinrong [1 ]
Miao, Jiazhe [1 ]
Zhu, Ping [1 ]
Li, Lijiun [2 ]
Yu, Feng [1 ]
Jiang, Minghua [1 ]
机构
[1] Wuhan Text Univ, Wuhan, Peoples R China
[2] Ningbo Cixing Co Ltd, Ningbo, Peoples R China
基金
湖北省教育厅重点项目;
关键词
Garment annimation; Computer graphics; Deep learning; Physical constraints; PARALLELISM; MODEL;
D O I
10.1016/j.gmod.2023.101197
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The goal of digital dress body animation is to produce the most realistic dress body animation possible. Although a method based on the same topology as the body can produce realistic results, it can only be applied to garments with the same topology as the body. Although the generalization-based approach can be extended to different types of garment templates, it still produces effects far from reality. We propose GSNet, a learning-based model that generates realistic garment animations and applies to garment types that do not match the body topology. We encode garment templates and body motions into latent space and use graph convolution to transfer body motion information to garment templates to drive garment motions. Our model considers temporal dependency and provides reliable physical constraints to make the generated animations more realistic. Qualitative and quantitative experiments show that our approach achieves state-of-the-art 3D garment animation performance.
引用
收藏
页数:10
相关论文
共 41 条
  • [1] Tex2Shape: Detailed Full Human Body Geometry From a Single Image
    Alldieck, Thiemo
    Pons-Moll, Gerard
    Theobalt, Christian
    Magnor, Marcus
    [J]. 2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, : 2293 - 2303
  • [2] Video Based Reconstruction of 3D People Models
    Alldieck, Thiemo
    Magnor, Marcus
    Xu, Weipeng
    Theobalt, Christian
    Pons-Moll, Gerard
    [J]. 2018 IEEE/CVF CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR), 2018, : 8387 - 8397
  • [3] Baraff D., 1998, Computer Graphics. Proceedings. SIGGRAPH 98 Conference Proceedings, P43, DOI 10.1145/280814.280821
  • [4] Bertiche Hugo, 2020, Computer Vision - ECCV 2020. 16th European Conference. Proceedings. Lecture Notes in Computer Science (LNCS 12365), P344, DOI 10.1007/978-3-030-58565-5_21
  • [5] DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment Animation
    Bertiche, Hugo
    Madadi, Meysam
    Tylson, Emilio
    Escalera, Sergio
    [J]. 2021 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2021), 2021, : 5451 - 5460
  • [6] PBNS: Physically Based Neural Simulation for Unsupervised Garment Pose Space Deformation
    Bertiche, Hugo
    Madadi, Meysam
    Escalera, Sergio
    [J]. ACM TRANSACTIONS ON GRAPHICS, 2021, 40 (06):
  • [7] Multi-Garment Net: Learning to Dress 3D People from Images
    Bhatnagar, Bharat Lal
    Tiwari, Garvita
    Theobalt, Christian
    Pons-Moll, Gerard
    [J]. 2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, : 5419 - 5429
  • [8] Shape Completion using 3D-Encoder-Predictor CNNs and Shape Synthesis
    Dai, Angela
    Qi, Charles Ruizhongtai
    Niessner, Matthias
    [J]. 30TH IEEE CONFERENCE ON COMPUTER VISION AND PATTERN RECOGNITION (CVPR 2017), 2017, : 6545 - 6554
  • [9] Feng Andrew, 2015, P 8 ACM SIGGRAPH C M, P57, DOI [10.1145/2822013.2822017, DOI 10.1145/2822013.2822017]
  • [10] GarNet: A Two-Stream Network for Fast and Accurate 3D Cloth Draping
    Gundogdu, Erhan
    Constantin, Victor
    Seifoddini, Amrollah
    Dang, Minh
    Salzmann, Mathieu
    Fua, Pascal
    [J]. 2019 IEEE/CVF INTERNATIONAL CONFERENCE ON COMPUTER VISION (ICCV 2019), 2019, : 8738 - 8747