Development of a Virtual Reality Escape Room Game for Emotion Elicitation

被引:5
作者
Oliveira, Ines [1 ]
Carvalho, Vitor [1 ,2 ]
Soares, Filomena [2 ]
Novais, Paulo [2 ]
Oliveira, Eva [1 ]
Gomes, Lisa [3 ]
机构
[1] Polytech Inst Cavado & Ave, Sch Technol, 2Ai, P-4750810 Barcelos, Portugal
[2] Univ Minho, Algoritmi Res Ctr, LASI, P-4800058 Guimaraes, Portugal
[3] Univ Minho, Sch Nursing, P-4710057 Braga, Portugal
关键词
emotions; triggers; Virtual Reality; games; Escape Room;
D O I
10.3390/info14090514
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions' substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. "Escape VR: The Guilt" serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.
引用
收藏
页数:33
相关论文
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