Effects of augmented reality technology characteristics on customer citizenship behavior

被引:19
作者
Gong, Taeshik [1 ]
Park, JungKun [2 ]
机构
[1] Hanyang Univ ERICA, Coll Business & Econ, 55 Hanyangdeahak Ro, Ansan 15088, Gyeonggi Do, South Korea
[2] Hanyang Univ, Sch Business, 222 Wangshimni Ro, Seoul 04763, South Korea
关键词
Augmented reality characteristics; Customer immersion; Customer fatigue; Customer citizenship behavior; Customer experience; VIRTUAL-REALITY; EMOTIONAL EXHAUSTION; ANTECEDENTS; FLOW; INFORMATION; CHALLENGES; FATIGUE; MODEL; WORLD;
D O I
10.1016/j.jretconser.2023.103443
中图分类号
F [经济];
学科分类号
02 ;
摘要
In recent years, augmented reality (AR) technology has received considerable attention from academics and practitioners. Although AR technology has a bright side, its dark side has been relatively overlooked. Therefore, this study aimed to investigate the effects of AR technology characteristics on customer citizenship behavior via two conflicting mechanisms: customer immersion and customer fatigue. The study also explored the boundary conditions of customer experience. A total of 247 questionnaires were collected from customers who had prior experience of using IKEA's AR mobile shopping application. A structured model was analyzed using SmartPLS 3 and PROCESS Macro for mediation and moderated mediation effects. The study enriches the current knowledge on AR technology by demonstrating that AR technology can lead to customer citizenship behavior in relation to a brand's AR technology. Interestingly, customer immersion was found to positively mediate the relationship, but customer fatigue was found to negatively mediate it. Furthermore, customer experience was found to strengthen the positive mediation effect of customer immersion and weaken the negative mediation effect of customer fatigue.
引用
收藏
页数:10
相关论文
共 87 条
[1]  
Aggarwal R, 2019, 2019 9TH INTERNATIONAL CONFERENCE ON CLOUD COMPUTING, DATA SCIENCE & ENGINEERING (CONFLUENCE 2019), P510, DOI [10.1109/CONFLUENCE.2019.8776989, 10.1109/confluence.2019.8776989]
[2]   Advantages and challenges associated with augmented reality crossMark for education: A systematic review of the literature [J].
Akcayir, Murat ;
Akcayir, Gokce .
EDUCATIONAL RESEARCH REVIEW, 2017, 20 :1-11
[3]   Encounter-based antecedents of e-customer citizenship behaviors [J].
Anaza, Nwamaka A. ;
Zhao, Jing .
JOURNAL OF SERVICES MARKETING, 2013, 27 (02) :130-140
[4]   Value co-creation and customer citizenship behavior [J].
Assiouras, Ioannis ;
Skourtis, George ;
Giannopoulos, Antonios ;
Buhalis, Dimitrios ;
Koniordos, Michalis .
ANNALS OF TOURISM RESEARCH, 2019, 78
[5]   A survey of augmented reality [J].
Azuma, RT .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 1997, 6 (04) :355-385
[6]   Value co-creation with Internet of things technology in the retail industry [J].
Balaji, M. S. ;
Roy, Sanjit Kumar .
JOURNAL OF MARKETING MANAGEMENT, 2017, 33 (1-2) :7-31
[7]   Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences [J].
Barhorst, Jennifer Brannon ;
McLean, Graeme ;
Shah, Esta ;
Mack, Rhonda .
JOURNAL OF BUSINESS RESEARCH, 2021, 122 :423-436
[8]   Using augmented reality to reduce cognitive dissonance and increase purchase intention [J].
Barta, Sergio ;
Gurrea, Raquel ;
Flavian, Carlos .
COMPUTERS IN HUMAN BEHAVIOR, 2023, 140
[9]   I virtually try it ... I want it ! Virtual Fitting Room: A tool to increase on-line and off-line exploratory behavior, patronage and purchase intentions [J].
Beck, Marie ;
Crie, Dominique .
JOURNAL OF RETAILING AND CONSUMER SERVICES, 2018, 40 :279-286
[10]   The roles of perceived risk, attractiveness of the online store and familiarity with AR in the influence of AR on patronage intention [J].
Bonnin, Gael .
JOURNAL OF RETAILING AND CONSUMER SERVICES, 2020, 52