Modeling of Nonlinear Dynamic Processes of Human Movement in Virtual Reality Based on Digital Shadows

被引:4
作者
Obukhov, Artem [1 ]
Dedov, Denis [1 ]
Volkov, Andrey [1 ]
Teselkin, Daniil [1 ]
机构
[1] Tambov State Tech Univ, Lab VR Simulators, Tambov 392000, Russia
基金
俄罗斯科学基金会;
关键词
virtual reality; nonlinear dynamic processes modeling; human movement in virtual reality; digital shadows; machine learning algorithms; virtual avatar reconstruction; NEURAL-NETWORK;
D O I
10.3390/computation11050085
中图分类号
O1 [数学];
学科分类号
0701 ; 070101 ;
摘要
In virtual reality (VR) systems, a problem is the accurate reproduction of the user's body in a virtual environment using inverse kinematics because existing motion capture systems have a number of drawbacks, and minimizing the number of key tracking points (KTPs) leads to a large error. To solve this problem, it is proposed to use the concept of a digital shadow and machine learning technologies to optimize the number of KTPs. A technique for movement process data collecting from a virtual avatar is implemented, modeling of nonlinear dynamic processes of human movement based on a digital shadow is carried out, the problem of optimizing the number of KTP is formulated, and an overview of the applied machine learning algorithms and metrics for their evaluation is given. An experiment on a dataset formed from virtual avatar movements shows the following results: three KTPs do not provide sufficient reconstruction accuracy, the choice of five or seven KTPs is optimal; among the algorithms, the most efficient in descending order are AdaBoostRegressor, LinearRegression, and SGDRegressor. During the reconstruction using AdaBoostRegressor, the maximum deviation is not more than 0.25 m, and the average is not more than 0.10 m.
引用
收藏
页数:23
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