Mobile game-based learning in cultural heritage education: a bibliometric analysis

被引:9
作者
Camunas-Garcia, Daniel [1 ]
Pilar Caceres-Reche, Maria [2 ]
de la Encarnacion Cambil-Hernandez, Maria [1 ]
机构
[1] Univ Granada, Dept Didact Social Sci, Granada, Spain
[2] Univ Granada, Dept Didact & Sch Org, Granada, Spain
来源
EDUCATION AND TRAINING | 2023年 / 65卷 / 02期
关键词
Bibliometric analysis; Scientific mapping; Mobile learning; Game-based learning; Video games; Heritage education; REALITY; TOOLS;
D O I
10.1108/ET-06-2022-0247
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Purpose The purpose of this study was to analyze the state of mobile game-based learning in the field of cultural heritage education. Design/methodology/approach A bibliometric methodology based on scientific mapping and an analysis of co-words was used. The scientific production on this field of study indexed in Scopus was analyzed. The analysis included a total of 725 publications. Findings The results show that the National Research Council of Italy is the institution with the highest volume of production. Among the journals, the Journal on Computing and Cultural Heritage stands out. In addition, in the analysis of the structural and thematic development of co-words, a low percentage of keyword matching was observed. The research is currently mainly oriented to pedagogical methods, especially game-based learning, gamification and the use of serious games, although these are not the only trends in this field. Research is also focusing on virtual reality, augmented reality, and mixed reality. Originality/value This work is an exploratory and novel study that analyzes the publications to date on mobile game-based learning in cultural heritage education. In theoretical terms, this can serve as support so that other researchers interested in this field can access the information highlighted in this work. From a practical perspective, this work will contribute to the promotion of new innovative actions in cultural heritage education to satisfy the demands of a learning group increasingly familiar with games technology.
引用
收藏
页码:324 / 339
页数:16
相关论文
共 50 条
  • [1] GAME-BASED LEARNING: A BIBLIOMETRIC ANALYSIS
    Marti-Parreno, Jose
    Mendez-Ibanez, Ernesto
    Gimenez-Fita, Elisa
    Queiro-Ameijeiras, Carmen
    ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 1122 - 1131
  • [2] Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review
    Chen, Pei-Ying
    Hwang, Gwo-Jen
    Yeh, Ssu-Yin
    Chen, Yi-Ting
    Chen, Ting-Wei
    Chien, Chih-Hsuan
    JOURNAL OF COMPUTERS IN EDUCATION, 2022, 9 (03) : 455 - 476
  • [3] Exploring cultural heritage landscapes in an interactive game-based learning application
    Boididis, Ioannis
    Lazarinis, Fotis
    Verykios, Vasileios S.
    Panagiotakopoulos, Chris
    PROCEEDINGS OF 2015 INTERNATIONAL CONFERENCE ON INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING (IMCL), 2015, : 59 - 62
  • [4] Virtual Reality Arcade Game in Game-Based Learning for Cultural Heritage
    Iacono, Saverio
    Zolezzi, Daniele
    Vercelli, Gianni
    AUGMENTED REALITY, VIRTUAL REALITY, AND COMPUTER GRAPHICS, AVR 2018, PT II, 2018, 10851 : 383 - 391
  • [5] A systematic review of mobile game-based learning in STEM education
    Gao, Fei
    Li, Lan
    Sun, Yanyan
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1791 - 1827
  • [6] A systematic review of mobile game-based learning in STEM education
    Fei Gao
    Lan Li
    Yanyan Sun
    Educational Technology Research and Development, 2020, 68 : 1791 - 1827
  • [7] A bibliometric analysis of game-based learning applications in chemical engineering education: Key elements and evolution
    Ganan-Rojo, Piedad
    Torres-Taborda, Mabel
    Gaviria-Forero, Luis Alejandro
    Barajas-Gamboa, Jaime
    Castrillon-Hernandez, Fabio
    EDUCATION FOR CHEMICAL ENGINEERS, 2025, 50 : 42 - 52
  • [8] MOBILE GAME-BASED SEAMLESS LEARNING
    Eby, G.
    Kacmaz, O.
    EDULEARN16: 8TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2016, : 4038 - 4038
  • [9] Engaging Students With a Mobile Game-Based Learning System in University Education
    Bartel, A.
    Bagel, G.
    2014 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON), 2014, : 957 - 960
  • [10] Mobile game-based learning in secondary education: engagement, motivation and learning in a mobile city game
    Huizenga, J.
    Admiraal, W.
    Akkerman, S.
    ten Dam, G.
    JOURNAL OF COMPUTER ASSISTED LEARNING, 2009, 25 (04) : 332 - 344