Integrating Computational Thinking and Data Science: The Case of Modding Classification Games

被引:3
作者
Grizioti, Marianthi [1 ]
Kynigos, Chronis [2 ]
机构
[1] Natl & Kapodistrian Univ Athens, Sch Philosophy, Dept Educ Studies, Computat literacy, Athens, Greece
[2] Natl & Kapodistrian Univ Athens, Sch Philosophy, Dept Educ Studies, Educ Technol Lab, Athens, Greece
来源
INFORMATICS IN EDUCATION | 2024年 / 23卷 / 01期
关键词
computational thinking; data science; computer science education; secondary education; empirical study; game-based learning; constructionism; educational technology;
D O I
10.15388/infedu.2024.03
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Even though working with data is as important as coding for understanding and dealing with complex problems across multiple fields, it has received very little attention in the context of Computational Thinking. This paper discusses an approach for bridging the gap between Computational Thinking with Data Science by employing and studying classification as a higher-order thinking process that connects the two. To achieve that, we designed and developed an online constructionist gaming tool called SorBET which integrates coding and database design enabling students to interpret, organize, and analyze data through game play and game design. The paper presents and discusses the results of a pilot study that aimed to investigate the data practices secondary students develop through playing and modifying SorBET games, and to determine the impact of game modding on student critical engagement with CT. According to the results, students developed and used certain data practices such as data interpretation and data model design to become better players or to design an interesting classification game. Moreover, game modding process motivated students to question the original games' content, leading them to develop a critical stance towards the game data model and representations.
引用
收藏
页码:101 / 124
页数:24
相关论文
共 44 条
  • [1] Lessons from Inferentialism for Statistics Education
    Bakker, Arthur
    Derry, Jan
    [J]. MATHEMATICAL THINKING AND LEARNING, 2011, 13 (1-2) : 5 - 26
  • [2] Design-based research: Putting a stake in the ground
    Barab, S
    Squire, K
    [J]. JOURNAL OF THE LEARNING SCIENCES, 2004, 13 (01) : 1 - 14
  • [3] The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data
    Basu, Satabdi
    Disalvo, Betsy
    Rutstein, Daisy
    Xu, Yuning
    Roschelle, Jeremy
    Holbert, Nathan
    [J]. SIGCSE 2020: PROCEEDINGS OF THE 51ST ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2020, : 985 - 991
  • [4] Biehler R., 2012, Springer International Handbooks of Education, V27
  • [5] Development of Classification Thinking in Future Teachers: Technologies of Reflective Discussion
    Cao, Yonghui
    Kurbanova, Ajslu T.
    Salikhova, Nailia R.
    [J]. EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2017, 13 (06) : 1865 - 1879
  • [6] Computer games created by middle school girls: Can they be used to measure understanding of computer science concepts?
    Denner, Jill
    Werner, Linda
    Ortiz, Eloy
    [J]. COMPUTERS & EDUCATION, 2012, 58 (01) : 240 - 249
  • [7] DiSessa A.A., 2001, Changing Minds: Computers, Learning, and Literacy
  • [8] Design Science Research for Computational Thinking in Constructionist Education: A Pragmatist Perspective
    Dolgopolovas, Vladimiras
    Dagiene, Valentina
    Jasute, Egle
    Jevsikova, Tatjana
    [J]. PROBLEMOS, 2019, 95 : 144 - 159
  • [9] El-Nasr M.S., 2006, Computers in Entertainment, V4, P7
  • [10] Fessakis G., 2018, Computational thinking in the STEM disciplines: Foundations and research highlights, P181, DOI DOI 10.1007/978-3-319-93566-9_10