Chronic stroke survivors' perspective on the use of serious games to motivate upper limb rehabilitation - a qualitative study

被引:3
作者
Amorim, Paula [1 ,2 ]
Serra, Helder [3 ]
Sousa, Beatriz Santos [4 ,6 ]
Dias, Paulo [4 ]
Castelo-Branco, Miguel [1 ,5 ]
Martins, Henrique [1 ]
机构
[1] Univ Beira Interior, Fac Hlth Sci, Covilha, Portugal
[2] Med Rehabil Ctr Cent Rovisco Pais Reg, Tocha, Portugal
[3] Univ Aveiro, Dept Elect Telecommun & Informat, Aveiro, Portugal
[4] Univ Aveiro, Dept Elect Telecommun & Informat, IEETA, DETI,LASI, Aveiro, Portugal
[5] PortugalClin Acad Ctr Beiras, Covilha, Portugal
[6] Univ Aveiro, DETI, IEETA, Portugal LASI, Aveiro, Portugal
关键词
participatory approach; serious games; stroke chronic phase; upper limb rehabilitation; user-centred design; VIRTUAL-REALITY; DESIGN; HOME; TELEREHABILITATION; PERSUASION; RECOVERY; BALANCE; ADULTS; MODEL; TOOL;
D O I
10.1177/14604582231171932
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Upper limb paresis occurs quite commonly after stroke and may result in the affected limb's disuse or learned non-use. As a result, its cortical representation may be suppressed, further inhibiting its spontaneous utilization, resulting in motor function deterioration, increase in spasticity, joint stiffness and pain.The aim of this work was to involve stroke survivors in a qualitative study within a user centred design process to better understand the perspectives of stroke survivors on virtual reality - based serious games (SG) for upper limb rehabilitation during the chronic phase and use those insights to design a VR-based serious games which promotes activation of the affected cortical area.A qualitative research method was performed using a multi professional focus group discussion, including a representative group of stroke survivors.With the insights of this work, the authors initiated the design of a VR-based SG prototype for upper limb rehabilitation with two modes, one version to be played with any arm to pick a virtual hammer and hit targeted objects, and other version, a mirror version based on mirror therapy.
引用
收藏
页数:18
相关论文
共 50 条
[41]   Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises [J].
Bonnechere, Bruno ;
Jansen, Bart ;
Haack, Ines ;
Omelina, Lubos ;
Feipel, Veronique ;
Jan, Serge Van Sint ;
Pandolfo, Massimo .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2018, 15
[42]   An accelerometry and observational study to quantify upper limb use after stroke during inpatient rehabilitation [J].
Chin, Lay Fong ;
Hayward, Kathryn S. ;
Soh, Aloysius Jun An ;
Tan, Chin Mei ;
Wong, Cheryl Jing Ru ;
Loh, Jia Wei ;
Loke, Genevieve Jia Hui ;
Brauer, Sandra .
PHYSIOTHERAPY RESEARCH INTERNATIONAL, 2019, 24 (04)
[43]   Automated functional upper limb evaluation of patients with Friedreich ataxia using serious games rehabilitation exercises [J].
Bruno Bonnechère ;
Bart Jansen ;
Inès Haack ;
Lubos Omelina ;
Véronique Feipel ;
Serge Van Sint Jan ;
Massimo Pandolfo .
Journal of NeuroEngineering and Rehabilitation, 15
[44]   A study on the intention of upper limb hemiplegic patients to use interactive gaming devices for hand rehabilitation [J].
Yang, Chujun ;
Wu, Chih-Fu ;
Wang, Jingyan ;
Chen, Wen-Chi ;
Chang, Haoyen ;
Xu, Dan Dan .
DESIGN JOURNAL, 2024, 27 (03) :470-492
[45]   Exploring the reasons behind the low focus on upper limb rehabilitation in the early stages after a stroke: A qualitative study [J].
Wodu, Chioma Obinuchi ;
Sweeney, Gillian ;
Kerr, Andrew .
JOURNAL OF HAND THERAPY, 2025, 38 (01) :52-60
[46]   Dose and Content of Training Provided to Stroke Survivors with Severe Upper Limb Disability Undertaking Inpatient Rehabilitation: An Observational Study [J].
Hayward, Kathryn S. ;
Barker, Ruth N. ;
Wiseman, Amy H. ;
Brauer, Sandra G. .
BRAIN IMPAIRMENT, 2013, 14 (03) :392-405
[47]   UPPER LIMB REHABILITATION ROBOTICS AFTER STROKE: A PERSPECTIVE FROM THE UNIVERSITY OF PADUA, ITALY [J].
Masiero, Stefano ;
Carraro, Elena ;
Ferraro, Claudio ;
Gallina, Paolo ;
Rossi, Aldo ;
Rosati, Giulio .
JOURNAL OF REHABILITATION MEDICINE, 2009, 41 (12) :981-985
[48]   Effects of Kinesiotaping on upper limb function and daily activities in subacute or chronic stroke survivors: A randomized control study [J].
Chou, Chia-Hsin ;
Lee, Yan-Yuh ;
Chen, Po-Cheng ;
Leong, Chau-Peng ;
Huang, Yu-Chi .
NEUROREHABILITATION, 2024, 54 (04) :629-637
[49]   Contralaterally EMG-triggered functional electrical stimulation during serious gaming for upper limb stroke rehabilitation: a feasibility study [J].
Hoehler, Chiara ;
Wild, Laura ;
de Crignis, Alexandra ;
Jahn, Klaus ;
Krewer, Carmen .
FRONTIERS IN NEUROROBOTICS, 2023, 17
[50]   Exoskeleton use in post-stroke gait rehabilitation: a qualitative study of the perspectives of persons post-stroke and physiotherapists [J].
Vaughan-Graham, Julie ;
Brooks, Dina ;
Rose, Lowell ;
Nejat, Goldie ;
Pons, Jose ;
Patterson, Kara .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2020, 17 (01)