Use and Interest in Virtual Reality for Mental and Physical Health in a US Population-Based Sample of Low-Income Veterans

被引:1
作者
Tsai, Jack [1 ,2 ,3 ]
机构
[1] US Dept Vet Affairs, Natl Ctr Homelessness Vet, Washington, DC USA
[2] Univ Texas Hlth Sci Ctr Houston, Sch Publ Hlth, Dept Management Policy & Community Hlth, 1200 Pressler St, Houston, TX 77030 USA
[3] Yale Univ, Sch Med, Dept Psychiat, New Haven, CT USA
关键词
virtual reality; veterans; mental health; substance use disorder; THERAPY; HOMELESSNESS; VALIDITY; DISORDER; ANXIETY;
D O I
10.1089/cyber.2023.0091
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual reality (VR) represents a new way to deliver health interventions, but research is needed on experience and interest in using VR for health among important subgroups in the United States. This descriptive study examined these issues among low-income veterans in the United States. Data were analyzed from a nationally representative sample of 1,028 low-income veterans surveyed in late 2022-early 2023. The results showed that while only 10 percent of the sample had ever used a VR headset, 35 percent of veterans reported they would be "somewhat/very willing" to use VR for mental health or substance use problems. Veterans with higher levels of education (adjusted odds ratio [aOR] = 1.25, 95% confidence interval [CI] = 1.07-1.47), lower mental health functioning (aOR = 0.96, 95% CI = 0.94-0.98), and previous VR experience (aOR = 5.30, 95% CI = 2.96-9.48) were significantly more willing to use VR to treat their mental health or substance use problems. These findings suggest many veterans are willing to use VR to improve their mental health, and they could benefit from greater exposure and education about VR-based interventions.
引用
收藏
页码:282 / 286
页数:5
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