SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality

被引:2
作者
Bologna, Daniel [1 ]
Micciche, Vincenzo [1 ]
Violo, Giovanni [1 ]
Visconti, Alessandro [1 ]
Cannavo, Alberto [1 ]
Lamberti, Fabrizio [1 ]
机构
[1] Politecn Torino, Dipartimento Automat & Informat, Corso Duca Abruzzi 24, I-10129 Turin, Italy
来源
2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW | 2023年
关键词
D O I
10.1109/VRW58643.2023.00313
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Authentication in immersive virtual reality, and more in general, into extended reality applications is a growing need. The crude adoption of 2D authentication schemes into virtual environments could raise security and usability issues. This paper proposes SPHinX, a novel three-dimensional (3D) authentication scheme based on unlocking patterns. Users can authenticate by painting (tracing) patterns on a 3D object. In this way, 3D interactions can be leveraged to make the authentication scheme less vulnerable to different types of attacks, e.g., shoulder surfing. A user study was carried out by involving 16 participants with the aim to compare a number of alternatives concerning the shape of the object to be painted, the use of single or multiple patterns, and multi-factor authentication.
引用
收藏
页码:941 / 942
页数:2
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