Survey on Hand-Based Haptic Interaction for Virtual Reality

被引:17
|
作者
Tong, Qianqian [1 ]
Wei, Wenxuan [2 ]
Zhang, Yuru [2 ]
Xiao, Jing [3 ]
Wang, Dangxiao [1 ,2 ]
机构
[1] Peng Cheng Lab, Dept Math & Theories, Shenzhen 518055, Peoples R China
[2] Beihang Univ, Beijing Adv Innovat Ctr Biomed Engn, State Key Lab Virtual Real Technol & Syst, Beijing 100191, Peoples R China
[3] Worcester Polytech Inst, Robot Engn Dept, Worcester, MA 01609 USA
基金
中国国家自然科学基金; 中国博士后科学基金;
关键词
Hand-based haptic interaction; virtual hand; hand-based haptic rendering; virtual reality; DISPLAY; PERCEPTION; FEEDBACK; MODEL; INFORMATION; SIMULATION; OBJECTS; VISION;
D O I
10.1109/TOH.2023.3266199
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Interacting with virtual objects with haptic feedback directly using the user's hand (hand-based haptic interaction) has attracted increasing attention. Due to the high degrees of freedom of the hand, compared with tool-based interactive simulation using a pen-like haptic proxy, hand-based haptic simulation faces greater challenges, mainly including higher motion mapping and modeling difficulty of deformable hand avatars, higher computational complexity of contact dynamics, and nontrivial multi-modal fusion feedback. In this article, we aim to review key computing components for hand-based haptic simulation, and draw out major findings in this direction while analyzing the gaps toward immersive and natural hand-based haptic interaction. To this end, we investigate existing relevant studies on hand-based interaction with kinesthetic and/or cutaneous display in terms of virtual hand modeling, hand-based haptic rendering, and visuo-haptic fusion feedback. By identifying current challenges, we finally highlight future perspectives in this field.
引用
收藏
页码:154 / 170
页数:17
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