The use of virtual reality in the rehabilitation of aphasia: a systematic review

被引:18
作者
Devane, Niamh [1 ]
Behn, Nicholas [1 ]
Marshall, Jane [1 ]
Ramachandran, Aparna [2 ]
Wilson, Stephanie [3 ]
Hilari, Katerina [1 ]
机构
[1] City Univ London, Sch Hlth & Psychol Sci, Div Language & Commun Sci, Northampton Sq, London EC1V 0HB, England
[2] City Univ London, Sch Hlth & Psychol Sci, Div Hlth Serv Res & Management, London, England
[3] City Univ London, Ctr Human Comp Design, Sch Math Comp Sci & Engn, London, England
关键词
Multi-user virtual worlds; functional communication; ICF; speech and language therapy; virtual environment; cognitive communication disorders; aphasia; QUALITY-OF-LIFE; RATING-SCALE; PEOPLE; STROKE; HEALTH; COMMUNICATION; THERAPY; VALIDATION; CARE; INDIVIDUALS;
D O I
10.1080/09638288.2022.2138573
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose This systematic review explored how virtual reality (VR) has been used to rehabilitate aphasia. Materials and methods Empirical studies were included where VR was used to target language, well-being, or quality of life in adults with acquired language impairment. Degenerative communication disabilities were excluded. Seven health databases were searched in October 2021. Risk of Bias was assessed using published checklists and completeness of intervention reporting evaluated. Narrative synthesis described forms of VR, rationales given, outcome measures, communication functions targeted, characteristics of interventions, and outcomes achieved within the framework of impairment, activity, and participation. Results Fourteen studies, involving 229 participants, met the criteria. The studies employed four forms of VR with various rationales given. Interventions used published and novel protocols. Primary outcomes targeted language impairment (12/14), activity (1/14), and well-being (1/14) and achieved positive outcomes in impairment and activity. All studies were exploratory. Risk of bias was high. Findings are discussed in the context of gains achieved by VR in other health contexts and the multi-user gaming literature. Conclusions Uses of VR in aphasia rehabilitation described in the literature are limited. Most applications target the remediation of language impairments. Opportunities to address activity, participation, and wider aspects of well-being are rare.
引用
收藏
页码:3803 / 3822
页数:20
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