Students' perception on immersive learning through 2D and 3D metaverse platforms

被引:26
作者
Hwang, Yohan [1 ]
Shin, Dongkwang [2 ]
Lee, Hyejin [3 ]
机构
[1] Jeonju Univ, Dept English Language & Literature, 603 Fac Bldg,303 Cheonjam Ro, Jeonju Si 55069, Jeonrabug Do, South Korea
[2] Gwangju Natl Univ Educ, Dept English Educ, 55 Pilmun Daero, Gwangju 61203, South Korea
[3] Wonkwang Univ, Dept English Educ, 460 Iksan Daero, Iksan 54538, Jeonrabug Do, South Korea
来源
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT | 2023年 / 71卷 / 04期
关键词
Metaverse; Online education; Ifland; Gather Town; Frame VR; CONTEXT-DEPENDENT MEMORY; VIRTUAL-REALITY; SIMULATION; IMPACT;
D O I
10.1007/s11423-023-10238-9
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The main purpose of this paper is to add empirical data to the nascent field of metaverse learning and teaching by examining factors affecting student participation and their perceived experiences of different metaverse platforms. For data collection, 57 Korean undergraduates participated in a self-administered questionnaire and a short reflective essay regarding their experiences on three metaverse platforms (ifland, Gather Town, & Frame VR). For data analysis, exploratory factor analysis was first executed to derive the underlying factors that can explain student participation in metaverse platforms. The social and interactive learning as well as individualized and behavioral learning were identified as two main contributing factors. While the three platforms had no statistical difference in terms of social presence, students' sentimentally perceived differences among them. The sentiment analysis shows that 60.00% of ifland users were positive, followed by 53.66% of Frame VR users and 51.22% of Gather Town users. Furthermore, the additional keyword analysis shows why students expressed the perceived experiences of each platform in a different way. Given that the success of metaverse instruction can be dependent upon whether students regard it as beneficial, such measurements of student perception on the effectiveness of learning on metaverse platforms can offer meaningful recommendations for tech-savvy educators.
引用
收藏
页码:1687 / 1708
页数:22
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