The use of business simulators in the Master of Tourism at the University of Huelva: perception of its students

被引:2
作者
Gallardo-Perez, Julia [1 ]
Infante-Moro, Alfonso [1 ]
Infante-Moro, Juan C. [1 ]
机构
[1] Univ Huelva, Huelva, Spain
来源
CAMPUS VIRTUALES | 2023年 / 12卷 / 02期
关键词
Business simulators; Gamification; Training; Master's degree; University; INFORMATION-TECHNOLOGY; EDUCATION; ACCEPTANCE; TEACHERS; TIMES;
D O I
10.54988/cv.2023.2.1499
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
For years, the Master of Tourism at the University of Huelva has been using a business simulator based on the management of a hotel chain, and its use is being a success. Even so, this study analyzed the satisfaction of these students and tried to identify points of improvement in the success of the implementation and use of this simulator. To this end, a casual study was carried out among the master's students that allowed us to observe the most determining factors of this success and point out points for improvement, in order to continue strengthening the use of this tool in the training program. This study concluded that the most determining factor is perceived usefulness, and that strengthening the availability of information factor would strengthen the perceived usefulness factor, so it is suggested to review the existing information on the use of the simulator on the master's website and add information if necessary.
引用
收藏
页码:191 / 198
页数:8
相关论文
共 40 条
[1]   THE THEORY OF PLANNED BEHAVIOR [J].
AJZEN, I .
ORGANIZATIONAL BEHAVIOR AND HUMAN DECISION PROCESSES, 1991, 50 (02) :179-211
[2]   The impact of training for IoT technology awareness program In the Saudi Arabian Universities [J].
Alenizi, Mogbel Aid K. .
INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2022, (17) :45-58
[3]  
Arteaga R., 2013, Factores motivacionales que influyen en la aceptacion de las redes sociales online para comunicarse con las entidades financieras
[4]  
Bachhofer M., 2010, FCMappers
[5]  
Bilbao-Quintana N, 2022, Education in the Knowledge Society (EKS), V23, DOI [10.14201/eks27126, 10.14201/eks27126, DOI 10.14201/EKS27126]
[6]   E-learning in times of COVID-19. What have we learned? [J].
Cabero-Almenara, Julio ;
Valencia-Ortiz, Rubicelia ;
Palacios-Rodriguez, Antonio .
INTERNATIONAL JOURNAL OF EDUCATIONAL RESEARCH AND INNOVATION, 2022, (17) :14-26
[7]   Multimedia Annotations for Practical Collaborative Reasoning [J].
Cebrian-de-la-Serna, Manuel ;
Jesus Gallego-Arrufat, Maria ;
Cebrian-Robles, Violeta .
JOURNAL OF NEW APPROACHES IN EDUCATIONAL RESEARCH, 2021, 10 (02) :264-278
[8]  
CompanyGame, Casos de exito
[9]  
CompanyGame, Simuladores de negocios
[10]  
Dwyer C., 2007, P 40 HAWAII INT C SY, P1, DOI DOI 10.1109/HICSS.2007.176