What you see is what you get: assessing in-game advertising effectiveness

被引:17
作者
Hussain, Mawra [1 ]
Islam, Talat [1 ]
Rehman, Saif Ur [2 ]
机构
[1] Univ Punjab, Inst Business Adm, Lahore, Pakistan
[2] Skyline Univ Coll, Sch Business, Sharjah, U Arab Emirates
关键词
Interactivity; Purchase intention; Feelings of presence; Game-product congruence; Transportation theory; PRODUCT PLACEMENT; PURCHASE INTENTION; VIRTUAL-REALITY; AUGMENTED REALITY; MODERATING ROLE; CONSUMERS; TRANSPORTATION; INTERACTIVITY; ADVERGAMES; ROLES;
D O I
10.1108/JRIM-03-2022-0087
中图分类号
F [经济];
学科分类号
02 ;
摘要
Purpose This study focused on nonconventional marketing (in-game advertisement interactivity) to understand consumers' purchase intentions. Specifically, this study aims to explore the intervening role of feelings of presence between in-game advertisement interactivity and consumer purchase intention. It further explores whether game-product congruence moderates the relationship between feelings of presence in the game and consumer purchase intention. Design/methodology/approach This study collected data from 386 PUBG mobile players on a convenience basis. The selected players were ensured to have experience in playing mission ignition mode (a Tesla-themed mode of PUBG mobile). Findings The study noted that in-game advertisement interactivity positively affects consumer purchase intention, and this relationship is further explained through feelings of presence. In addition, game-product congruence was noted to strengthen the association between feelings of presence and consumer purchase intention. Research limitations/implications The study used a cross-section design to collect data from players of PUBG through Google Forms on a convenient basis. The study highlights the significance of nontraditional advertisement and game-product congruence that helps businesses to attract customers. Originality/value Drawing upon transportation theory, this study is the first of its kind that has explored the mediating role of feelings of presence between in-game advertising interactivity and consumer purchase intention. In addition, this study shed light on the importance of game-product congruence to strengthen purchase intention.
引用
收藏
页码:527 / 543
页数:17
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