DesignScrum-An agility educational resource powered by creativity

被引:1
|
作者
Villarrubia, Carlos [1 ]
Vara, Juan Manuel [1 ]
Granada, David [1 ]
Gomez-Macias, Cristian [1 ]
Perez-Blanco, Francisco Javier [1 ]
机构
[1] Univ Rey Juan Carlos, Comp Sci & Stat Dept, Calle Tulipan S-N, Mostoles 28933, Madrid, Spain
关键词
agile; creativity; design thinking; education; gamification; scrum; SOFTWARE; SCRUM;
D O I
10.1002/spe.3308
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Agile methods have been widely adopted by the industry and its teaching has seen a surge, particularly in the software development field. However, these methods have a number of limitations which affect product outcomes, such as the fact that many software development companies now use Scrum to get developers to work without interruption between iterations, rather than to maintain a sustainable rhythm. Agile experts have stated the importance of incorporating creativity into Scrum, and although there are several agile resources that help with the learning process, it seems essential to approach such learning from a practical point of view. Furthermore, none of these resources introduce creativity. In this paper, we present an educational resource in the form of a serious game that allows you to acquire all the key concepts of agile and creative methods. The game is based on the use of LEGO pieces to simulate a real project, applying the key concepts of the Scrum and Design Thinking frameworks in a gamified way. It was assessed in a professional training centre of computer science by using surveys through which participants evaluated their previous knowledge of agile and creativity methods. We analysed the improvement of these competences, as well as the general level of satisfaction with the game. After the game, the results showed that the participants' knowledge of the Scrum and Design Thinking frameworks had improved and that they were very satisfied with the whole experience.
引用
收藏
页码:985 / 1009
页数:25
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