Virtual reality-based serious games to improve motor learning in children with autism spectrum disorder: an exploratory study

被引:7
|
作者
Eleonora Minissi, Maria [1 ]
Romero Landini, Giampaolo Abate [1 ]
Maddalon, Luna [1 ]
Cervera Torres, Sergio [1 ]
Chicchi Giglioli, Irene Alice [1 ]
Sirera, Marian [2 ]
Abad, Luis [2 ]
Gomez-Garcia, Soledad [3 ]
Alcaniz, Mariano [1 ]
机构
[1] Univ Politecn Valencia, Insitute HUMAN Tech, Valencia, Spain
[2] Ctr Desarrollo Cognitivo Red Cenit, Valencia, Spain
[3] Univ Catolica Valencia, Fac Magisterio & Ciencias Educ, Valencia, Spain
来源
2023 IEEE 11TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH, SEGAH | 2023年
关键词
virtual reality; serious games; motor learning; autism spectrum disorder; children; COORDINATION; ENVIRONMENTS; ADOLESCENTS; IMPLICIT; SKILLS;
D O I
10.1109/SEGAH57547.2023.10253792
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Children with autism spectrum disorder (ASD) often report impairments in motor learning compared to their peers with typical development (TD). The present study wants to preliminary assess the ability of virtual reality (VR) to foster motor learning in ASD. In particular, 20 children with ASD and 20 children with TD performed two VR-based serious games that required them to perform motor actions with the upper limbs with varying degrees of freedom in the movement. The two serious games were performed twice in a counterbalanced order, and execution time and accuracy were measured. Findings showed that children with ASD were less accurate and took longer to perform the two serious games than their peers with TD. Moreover, no motor learning effect was reported in the serious game that required movements with high-level degrees of freedom, while a motor learning effect was revealed in the game requiring precise goal-directed actions. The children with ASD improved their performance by reducing their execution time across game repetitions. The improvement in time performance did not affect accuracy, which remained stable across repetitions. These findings support the development and implementation of VR-based serious games in ASD intervention, as they could foster motor learning and improve motor skills in this population.
引用
收藏
页数:6
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