Incorporating Virtual Reality in Public Health Campaigns: COVID-19 as the Context

被引:1
作者
Xu, Zhan [1 ,5 ]
Weser, Veronica [2 ]
Peng, Lulu [3 ]
Laffidy, Mary [4 ]
机构
[1] No Arizona Univ, Sch Commun, Flagstaff, AZ USA
[2] Yale Univ, Sch Med, Dept Pediat, New Haven, CT USA
[3] Huazhong Univ Sci & Technol, Sch Journalism & Informat Commun, Wuhan, Peoples R China
[4] Orange Cty Social Serv Agcy, Orange, CA USA
[5] No Arizona Univ, 700 S Knoles Dr, Flagstaff, AZ 86011 USA
关键词
campaign; intervention; virtual reality; COVID-19; construal level theory; emotion; CONSTRUAL-LEVEL THEORY; PSYCHOLOGICAL DISTANCE; SELF; IMPACT; CIGARETTE; ENVIRONMENTS; PREVENTION; EMOTIONS; MESSAGES; WARNINGS;
D O I
10.1177/08944393231185257
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
One of the greatest challenges for public health campaigns is communicating health risks due to the existence of psychological distance. Using COVID-19 as a context, this study designed and tested virtual reality (VR) campaigns based on construal level theory. It assessed the immediate and after-effects of VR on COVID-19 preventive intentions/behaviors and risk perceptions. A total of 120 participants were randomly assigned to see one of four messages: a VR message emphasizing self-interest, a VR message emphasizing other-interest, a print message emphasizing self-interest, or a print message emphasizing other-interest. Preventive intentions/behaviors were assessed at three different times: before, immediately after, and one week after the experimental treatment. Immediately following message exposure, participants exposed to the VR messages perceived a higher level of self-risk than those exposed to print messages. Disgust and fear mediated these effects. One week following message exposure, unvaccinated participants exposed to the VR messages had a higher intention to get vaccinated than those exposed to print messages. Recommendations on how to effectively utilize VR in health interventions are provided.
引用
收藏
页码:307 / 325
页数:19
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