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- [2] Escape (the Traditional Class-) Room: Gamification and Mixed Reality in Higher Education PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 614 - 620
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- [5] Gamification of Learning Management Systems and User Types in Higher Education PROCEEDINGS OF THE 12TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2018), 2018, : 91 - 98
- [6] Kahoot! It: Gamification in Higher Education PERTANIKA JOURNAL OF SOCIAL SCIENCE AND HUMANITIES, 2018, 26 (01): : 565 - 582
- [8] Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms JOURNAL OF NEW APPROACHES IN EDUCATIONAL RESEARCH, 2022, 11 (02): : 307 - 322