Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality

被引:1
作者
Gagnon, Holly [1 ]
Stefanucci, Jeanine [1 ]
Creem-Regehr, Sarah [1 ]
Bodenheimer, Bobby [2 ]
机构
[1] Univ Utah, 380 S 1530 E,BEH S 502, Salt Lake City, UT 84112 USA
[2] Vanderbilt Univ, PMB 351679, Nashville, TN 37235 USA
基金
美国国家科学基金会;
关键词
Affordances; calibration; augmented reality; virtual reality; perception; BODY; AFFORDANCES; INFORMATION; LOCOMOTION; APERTURES; DISTANCE; SPACE;
D O I
10.1145/3613450
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
As applications for virtual reality (VR) and augmented reality (AR) technology increase, it will be important to understand how users perceive their action capabilities in virtual environments. Feedback about actions may help to calibrate perception for action opportunities (affordances) so that action judgments in VR and AR mirror actors' real abilities. Previous work indicates that walking through a virtual doorway while wielding an object can calibrate the perception of one's passability through feedback from collisions. In the current study, we aimed to replicate this calibration through feedback using a different paradigm in VR while also testing whether this calibration transfers to AR. Participants held a pole at 45 degrees and made passability judgments in AR (pretest phase). Then, they made passability judgments in VR and received feedback on those judgments by walking through a virtual doorway while holding the pole (calibration phase). Participants then returned to AR to make posttest passability judgments. Results indicate that feedback calibrated participants' judgments in VR. Moreover, this calibration transferred to the AR environment. In other words, after experiencing feedback in VR, passability judgments in VR and in AR became closer to an actor's actual ability, which could make training applications in these technologies more effective.
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收藏
页数:16
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