Validity and reliability of a needs analysis questionnaire for the development of a creativity module

被引:6
作者
Govindasamy, Parthiban [1 ]
Cumming, Therese M. [2 ]
Abdullah, Noraini [1 ]
机构
[1] Sultan Idris Educ Univ, Fac Human Dev, Tanjong Malim, Perak, Malaysia
[2] UNSW Sydney, Sch Educ Special & Inclus Educ Res Grp, Sydney, NSW, Australia
关键词
content validity; creativity; elaboration; flexibility; fluency; learning disabilities; needs analysis; originality; primary school; reliability;
D O I
10.1111/1471-3802.12659
中图分类号
G76 [特殊教育];
学科分类号
040109 ;
摘要
Despite the acknowledged importance of integrating creativity into school curricula, students with learning disabilities often lack the skill of creativity, due to its absence in classroom instruction. To address these gaps, the authors developed a needs analysis questionnaire assessing the necessity of a creativity module for primary school students with learning disabilities, focusing on Torrance's four creativity elements: (a) Originality, (b) Fluency, (c) Flexibility, and (d) Elaboration. This study, emphasizing content validity and reliability testing, comprised rigorous validation by a panel of nine special education experts, resulting in high content validity scores. In Part II, all items were accepted, yielding an overall S-CVI score of 0.97, indicating a 'very suitable' construct. In Part III two items were rejected; the overall S-CVI score remained at 0.80, signifying 'very suitable'. A pilot test with 30 special education teachers demonstrated Cronbach's Alpha values 0.87, indicating high reliability for all questionnaire parts. The study emphasizes the questionnaire's efficacy in assessing teachers' understanding of creativity skills and their perspectives on the importance of a customized creativity module. This tool holds substantial potential for educators and curriculum developers, providing insights to address specific student needs, foster creativity in classrooms and enhance overall educational experiences.
引用
收藏
页码:637 / 652
页数:16
相关论文
共 51 条
[1]   The role of motivation in the prediction of creative achievement inside and outside of school environment [J].
Agnoli, S. ;
Runco, M. A. ;
Kirsch, C. ;
Corazza, G. E. .
THINKING SKILLS AND CREATIVITY, 2018, 28 :167-176
[2]  
Ahmad N.L., 2019, INT J ED PSYCHOL COU, V4, P37
[3]  
Ali N., 2014, LIFE SCI J, V11, P78
[4]   Creativity Landscapes: Systematic Review Spanning 70 Years of Creativity Interventions for Children [J].
Alves-Oliveira, Patricia ;
Arriaga, Patricia ;
Xavier, Carla ;
Hoffman, Guy ;
Paiva, Ana .
JOURNAL OF CREATIVE BEHAVIOR, 2022, 56 (01) :16-40
[5]  
Benic MZ, 2021, SODOB PEDAGOG, V72, P160
[6]  
Bond T.G., 2015, APPL RASCH MODEL FUN, DOI [10.1207/S15327574iJT013%264_10, DOI 10.1207/S15327574IJT013&4_10]
[7]   The effect of educational game design process on students' creativity [J].
Bulut, Derman ;
Samur, Yavuz ;
Comert, Zeynep .
SMART LEARNING ENVIRONMENTS, 2022, 9 (01)
[8]  
Chan L.L., 2017, INT J ACAD RES BUSIN, V7, P400, DOI DOI 10.6007/IJARBSS/V7-I10/3387
[9]  
Cohen L., 2011, Research methods in education
[10]   The importance of content and face validity in instrument development: lessons learnt from service users when developing the Recovering Quality of Life measure (ReQoL) [J].
Connell, Janice ;
Carlton, Jill ;
Grundy, Andrew ;
Buck, Elizabeth Taylor ;
Keetharuth, Anju Devianee ;
Ricketts, Thomas ;
Barkham, Michael ;
Robotham, Dan ;
Rose, Diana ;
Brazier, John .
QUALITY OF LIFE RESEARCH, 2018, 27 (07) :1893-1902