Towards a Machine Learning Smart Toy Design for Early Childhood Geometry Education: Usability and Performance

被引:3
作者
Rodic, Lea Dujic [1 ]
Stancic, Ivo [1 ]
Coko, Duje [1 ]
Perkovic, Toni [1 ]
Granic, Andrina [2 ]
机构
[1] Univ Split, Fac Elect Engn Mech Engn & Naval Architecture, 32 Rudera Boskovica, Split 21000, Croatia
[2] Univ Split, Fac Sci, Rudera Boskovica 33, Split 21000, Croatia
关键词
IoT; smart toy; machine learning; early childhood education; geometry; usability; human-computer interaction; COMPUTER GAME; RECOGNITION; REALITY; GESTURES; INTERNET; SYSTEM; THINGS;
D O I
10.3390/electronics12081951
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study presents the design and evaluation of a plush smart toy prototype for teaching geometry shapes to young children. The hardware design involves the integration of sensors, microcontrollers, an LCD screen, and a machine learning algorithm to enable gesture recognition by the toy. The machine learning algorithm detects whether the child's gesture outline matches the shape displayed on the LCD screen. A pilot study was conducted with 14 preschool children to assess the usability and performance of the smart toy. The results indicate that the smart toy is easy to use, engages children in learning, and has the potential to be an effective educational tool for preschool children. The findings suggest that smart toys with machine learning algorithms can be used to enhance young children's learning experiences in a fun and engaging way. This study highlights the importance of designing user-friendly toys that support children's learning and underscores the potential of machine learning algorithms in developing effective educational toys.
引用
收藏
页数:34
相关论文
共 109 条
  • [1] Akdeniz M., 2021, International Journal of Child-Computer Interaction, V29, DOI [10.1016/j.ijcci.2021.100347, DOI 10.1016/J.IJCCI.2021.100347]
  • [2] Khanum MA, 2012, Arxiv, DOI arXiv:1212.0647
  • [3] Al GA, 2020, 2020 IEEE INTERNATIONAL CONFERENCE ON MULTISENSOR FUSION AND INTEGRATION FOR INTELLIGENT SYSTEMS (MFI), P330, DOI [10.1109/MFI49285.2020.9235264, 10.1109/mfi49285.2020.9235264]
  • [4] Educating digital natives for the future: accounting educators' evaluation of the accounting curriculum
    Al-Htaybat, Khaldoon
    von Alberti-Alhtaybat, Larissa
    Alhatabat, Zaidoon
    [J]. ACCOUNTING EDUCATION, 2018, 27 (04) : 333 - 357
  • [5] Privacy in smart toys: Risks and proposed solutions
    Albuquerque, Otavio de Paula
    Fantinato, Marcelo
    Kelner, Judith
    de Albuquerque, Anna Priscilla
    [J]. ELECTRONIC COMMERCE RESEARCH AND APPLICATIONS, 2020, 39
  • [6] Exploring how children use their hands to think: an embodied interactional analysis
    Antle, Alissa N.
    [J]. BEHAVIOUR & INFORMATION TECHNOLOGY, 2013, 32 (09) : 938 - 954
  • [7] Getting Down to Details: Using Theories of Cognition and Learning to Inform Tangible User Interface Design
    Antle, Alissa N.
    Wise, Alyssa F.
    [J]. INTERACTING WITH COMPUTERS, 2013, 25 (01) : 1 - 20
  • [8] 3D hand pose and shape estimation from RGB images for keypoint-based hand gesture recognition
    Avola, Danilo
    Cinque, Luigi
    Fagioli, Alessio
    Foresti, Gian Luca
    Fragomeni, Adriano
    Pannone, Daniele
    [J]. PATTERN RECOGNITION, 2022, 129
  • [9] Baauw E., 2004, P 2004 C INTERACTION, P115, DOI DOI 10.1145/1017833.1017848
  • [10] Bautista A., 2011, INTERCHANGE, V42, P363, DOI DOI 10.1007/S10780-012-9164-9