Assessment of Supporting Visual Learning Technologies in the Immersive VET Cyber-Physical Learning Model

被引:1
作者
Veber, Matej [1 ]
Pesek, Igor [2 ]
Abersek, Boris [2 ]
机构
[1] Sch Ctr Celje, Pot Na Lavo 22, Celje 3000, Slovenia
[2] Univ Maribor, Fac Nat Sci & Math, Koroska Cesta 160, Maribor 2000, Slovenia
关键词
XR immersive technologies; VET education; 360 degrees video; educational video; innovative learning method development; assessment; SUSTAINED ATTENTION; EDUCATION; EEG; PERFORMANCE; SCIENCE; SYSTEMS; MEDIA; BOOKS;
D O I
10.3390/educsci13060608
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Humanity faces diverse technological, societal, and sociological challenges. Digitalization is being integrated into every aspect of our lives. Technologies are developing rapidly and the ways in which we live and learn are changing. Young people are acquiring information and learning in a different way than in the recent past. Education systems are no longer keeping up with the development of technology. Education systems need to adapt and introduce technologies that motivate students and ultimately contribute to higher learning goals. To this end, we need to develop modern learning models that support education and technological development. In previous research, we developed and evaluated a state-of-the-art learning model, the CPLM. We built on this with a new study, in which we assessed the difference between the cognitive activities of attention and meditation in students during the viewing of a classical educational video, a 360 degrees video, and an AR app on a screen. We found that the 360 degrees video had the greatest impact on students' attention and is consequently suitable for initially motivating students in the proposed learning model. We made a proposal for a modern educational model and possibilities for further research.
引用
收藏
页数:19
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