A Self-Occlusion Aware Lighting Model for Real-Time Dynamic Reconstruction

被引:1
作者
Zheng, Chengwei [1 ]
Lin, Wenbin [1 ]
Xu, Feng [1 ]
机构
[1] Tsinghua Univ, Sch Software & BNRist, Beijing 100190, Peoples R China
基金
北京市自然科学基金;
关键词
Lighting; Surface reconstruction; Real-time systems; Geometry; Image reconstruction; Computational modeling; Shape; Albedo reconstruction; 3D dynamic reconstruction; spatially varying lighting; real-time reconstruction; INTRINSIC IMAGE DECOMPOSITION; AMBIENT OCCLUSION; SHAPE; REPRESENTATION; VIDEO;
D O I
10.1109/TVCG.2022.3178237
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In real-time dynamic reconstruction, geometry and motion are the major focuses while appearance is not fully explored, leading to the low-quality appearance of the reconstructed surfaces. In this article, we propose a lightweight lighting model that considers spatially varying lighting conditions caused by self-occlusion. This model estimates per-vertex masks on top of a single Spherical Harmonic (SH) lighting to represent spatially varying lighting conditions without adding too much computation cost. The mask is estimated based on the local geometry of a vertex to model the self-occlusion effect, which is the major reason leading to the spatial variation of lighting. Furthermore, to use this model in dynamic reconstruction, we also improve the motion estimation quality by adding a real-time per-vertex displacement estimation step. Experiments demonstrate that both the reconstructed appearance and the motion are largely improved compared with the current state-of-the-art techniques.
引用
收藏
页码:4062 / 4073
页数:12
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