Cultural Heritage and New Technologies: Exploring Opportunities for Cultural Heritage Sites from Gen Z's Perspective

被引:2
|
作者
Pentescu, Alma [1 ]
机构
[1] Lucian Blaga Univ Sibiu, Sibiu, Romania
关键词
cultural heritage; Gen Z; digital storytelling; gamification; secondary research;
D O I
10.2478/sbe-2023-0056
中图分类号
F [经济];
学科分类号
02 ;
摘要
The preservation and promotion of cultural heritage has been a major focus of European and international policy makers and researchers. Access to it is transformational (europeana.eu), which is why new technologies seem to be a good opportunity in doing so, especially in education. The young generation (Gen Z) is one of digital natives, as a result of their early exposure to the Internet and electronic gadgets. Thus, they usually expect more engaging experiences. At the same time, games have a powerful role in improving key skills and competencies required for success in education and professional life (Pellegrino, Hilton, 2012). Thus, this paper reviews available literature, exploring opportunities for cultural heritage sites through digital storytelling and gamification. A detailed bibliometric analysis provides insights about the progression of scientific papers related to cultural heritage and new technologies. Data was extracted from Scopus and mapped with VOSviewer visualization tool. Literature on Generation Z perception on cultural heritage is scarce. Even research on perception on cultural heritage of different generations is limited, with papers published in the last 2-3 years.
引用
收藏
页码:230 / 243
页数:14
相关论文
共 50 条
  • [21] Multimedia technologies for Azerbaijanian cultural heritage
    Electron. Lab., Digital Age Co., Baku, Azerbaijan
    不详
    Proc. - Int. Conf. Virtual Syst. Multimed., VSMM, 1600, (71-76):
  • [22] The safety of biocleaning technologies for cultural heritage
    Bosch-Roig, Pilar
    Ranalli, Giancarlo
    FRONTIERS IN MICROBIOLOGY, 2014, 5
  • [23] Optical Technologies Applied to Cultural Heritage
    Fernandez-Balbuena, Antonio A.
    Vazquez-Molini, Daniel
    HERITAGE, 2022, 5 (01) : 359 - 361
  • [24] Teaching cultural heritage with emerging technologies
    Gheorghe, Ancuta Florentina
    Stefan, Ioana Andreea
    Stefan, Antoniu
    PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING, ICVL 2019, 2019, : 464 - 470
  • [25] INDUSTRIAL METROLOGICAL TECHNOLOGIES FOR CULTURAL HERITAGE
    Luschi, Cecilia Maria Roberta
    Vezzi, Alessandra
    SCIRES-IT-SCIENTIFIC RESEARCH AND INFORMATION TECHNOLOGY, 2023, 13 (01): : 31 - 40
  • [26] DIGITAL TECHNOLOGIES AND TRENDS IN CULTURAL HERITAGE
    Liritzis, I
    Al-Otaibi, F. M.
    Volonakis, P.
    Drivaliari, A.
    MEDITERRANEAN ARCHAEOLOGY & ARCHAEOMETRY, 2015, 15 (03): : 313 - 332
  • [27] Multimedia technologies for Azerbaijanian cultural heritage
    Efendiyev, T
    Magerram-Zadeh, S
    Abasov, S
    VSMM 2001: SEVENTH INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA, PROCEEDINGS: ENHANCED REALITIES: AUGMENTED AND UNPLUGGED, 2001, : 71 - 76
  • [28] CONTRIBUTION OF CULTURAL HERITAGE SITES TO THE ENHANCEMENT OF YOUNG PEOPLE'S CULTURAL LITERACY
    Stasulane, Anita
    12TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI 2019), 2019, : 1374 - 1379
  • [29] Digital Technologies for the Sustainable Development of the Accessible Underwater Cultural Heritage Sites
    Bruno, Fabio
    Ricca, Michela
    Lagudi, Antonio
    Kalamara, Pari
    Manglis, Angelos
    Fourkiotou, Anastasia
    Papadopoulou, Dimitra
    Veneti, Aggeliki
    JOURNAL OF MARINE SCIENCE AND ENGINEERING, 2020, 8 (11) : 1 - 25
  • [30] CULTURAL HERITAGE AND EDUCATIONAL WEB SITES
    Ottaviano, Simona
    Allegra, Mario
    QUALITY AND EFFICIENCY IN E-LEARNING, VOL 1, 2013, : 622 - 627