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The adoption of digital fashion as an end product: A systematic literature review of research foci and future research agenda
被引:12
|作者:
Chan, Hazel Hoi Yau
[1
,2
]
Henninger, Claudia
[1
]
Boardman, Rosy
[1
]
Cano, Marta Blazquez
[1
]
机构:
[1] Univ Manchester, Dept Mat, Manchester, England
[2] Univ Manchester, Dept Mat, Oxford Rd, Manchester M13 9PL, England
关键词:
Digital fashion;
virtual clothing;
augmented reality;
social media;
metaverse;
VIRTUAL TRY-ON;
CONSUMER RESPONSES;
BODY SATISFACTION;
AUGMENTED REALITY;
I LIKE;
ACCEPTANCE;
ACQUISITIONS;
TECHNOLOGY;
EXPERIENCE;
MERGERS;
D O I:
10.1080/20932685.2023.2251033
中图分类号:
F [经济];
学科分类号:
02 ;
摘要:
With the advancement of 3D design software, "digital fashion" has evolved from a retail and design tool for physical fashion to a virtual-only end-product sold to consumers in wholly digital form. As many brands are now developing digital fashion end products as a new revenue stream, given its potential to reduce some levels of overconsumption of physical clothing, it warrants academic attention. However, the literature has predominantly defined digital fashion as a tool rather than an end-product, resulting in an incomplete definition of digital fashion. This hinders scholars' ability to fully comprehend and explore this emerging product category. This article aims to synthesize the current marketing/management literature on digital fashion and investigate the theories, context, characteristics, and methodology of digital fashion as an end-product. This study contributes to the literature by providing a comprehensive industry-accepted definition of digital fashion within a conceptual framework, categorizing six different types of digital fashion end-products, and establishing a future research agenda that will lead to new research streams.
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页码:155 / 180
页数:26
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