The adoption of digital fashion as an end product: A systematic literature review of research foci and future research agenda

被引:14
作者
Chan, Hazel Hoi Yau [1 ,2 ]
Henninger, Claudia [1 ]
Boardman, Rosy [1 ]
Cano, Marta Blazquez [1 ]
机构
[1] Univ Manchester, Dept Mat, Manchester, England
[2] Univ Manchester, Dept Mat, Oxford Rd, Manchester M13 9PL, England
关键词
Digital fashion; virtual clothing; augmented reality; social media; metaverse; VIRTUAL TRY-ON; CONSUMER RESPONSES; BODY SATISFACTION; AUGMENTED REALITY; I LIKE; ACCEPTANCE; ACQUISITIONS; TECHNOLOGY; EXPERIENCE; MERGERS;
D O I
10.1080/20932685.2023.2251033
中图分类号
F [经济];
学科分类号
02 ;
摘要
With the advancement of 3D design software, "digital fashion" has evolved from a retail and design tool for physical fashion to a virtual-only end-product sold to consumers in wholly digital form. As many brands are now developing digital fashion end products as a new revenue stream, given its potential to reduce some levels of overconsumption of physical clothing, it warrants academic attention. However, the literature has predominantly defined digital fashion as a tool rather than an end-product, resulting in an incomplete definition of digital fashion. This hinders scholars' ability to fully comprehend and explore this emerging product category. This article aims to synthesize the current marketing/management literature on digital fashion and investigate the theories, context, characteristics, and methodology of digital fashion as an end-product. This study contributes to the literature by providing a comprehensive industry-accepted definition of digital fashion within a conceptual framework, categorizing six different types of digital fashion end-products, and establishing a future research agenda that will lead to new research streams.
引用
收藏
页码:155 / 180
页数:26
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