Exploring if Gamification Experiences Make an Impact on Pre-Service Teachers' Perceptions of Future Gamification Use: A Case Report

被引:3
|
作者
Puerta, Laura Guerrero [1 ,2 ,3 ]
机构
[1] Univ Nacl Educ Distancia, Dept Didact & Org Escolar, Madrid 28015, Spain
[2] Univ Nacl Educ Distancia, DDEE, Madrid 28015, Spain
[3] Univ Granada, HUM Res Grp 308, Granada 18071, Spain
来源
SOCIETIES | 2024年 / 14卷 / 01期
关键词
gamification; teacher training; higher education; motivation; teaching innovation; GAME; ENGAGEMENT;
D O I
10.3390/soc14010011
中图分类号
C91 [社会学];
学科分类号
030301 ; 1204 ;
摘要
Gamification has become an increasingly used pedagogical approach in the classroom, motivating students and enhancing their educational experience. This has led to the need for specific training for teachers, as well as a need to understand how this training can be effective and how contact with gamification during teacher training can influence the attitude of pre-service teachers. Therefore, this case report has focused on examining pre-service teachers' perceptions of gamification as a tool used in their teacher education. Qualitative semi-structured interviews were conducted to collect data on the participants' individual experience with gamification and their perception of future uses of this technique. The data were collected between December 2010 and February 2020 in Granada, Spain, and were analyzed using qualitative content analysis to identify general trends and findings. Pre-service teachers present a positive perception of gamification as a tool to enhance and motivate learning, highlighting the importance of prior training for its application in the right context, as well as the need to investigate other teaching approaches to improve the effectiveness of gamification. In conclusion, it should be noted that gamification is a pedagogical approach increasingly used in the classroom, so specific training is needed for the teachers responsible for carrying out this technique. This training should include research on the effectiveness of gamification, as well as the best approaches for its application, for student motivation, and for the creation of equal relationships between students.
引用
收藏
页数:15
相关论文
共 35 条
  • [1] EFFECT OF COMBINING GAMIFICATION AND A SCAVENGER HUNT ON PRE-SERVICE TEACHERS' PERCEPTIONS AND ACHIEVEMENT
    Alajaji, Deema Abdulmohsen
    Alshwiah, Abeer Aidh
    JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2021, 20 : 283 - 308
  • [2] Pre-Service and In-Service Teachers' Views on Gamification
    Sajincic, Nezka
    Sandak, Anna
    Istenic, Andreja
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2022, 17 (03) : 83 - 103
  • [3] Gamification: methodology for the development of specific and transversal competences in pre-service teachers
    Agustin, Esther Edo
    EDUCAR, 2023, 59 (02): : 333 - 349
  • [4] The effect of gamification on motivation in the education of pre-service social studies teachers
    Yildiz, Ismail
    Topcu, Ersin
    Kaymakci, Selahattin
    THINKING SKILLS AND CREATIVITY, 2021, 42
  • [5] An example of gamification for pre-service teachers in online higher education: methods, tools, and purpose
    Cespon, Milagros Torrado
    Toyos, Patricia Barcena
    DIGITAL EDUCATION REVIEW, 2025, (46): : 1 - 14
  • [6] GAMIFICATION FOR STEM EDUCATION. IDEAS AND SHORT GUIDELINES FOR PRE-SERVICE TEACHERS
    Quesada, A.
    Romero-Ariza, M.
    Abril, A. M.
    14TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED2020), 2020, : 9027 - 9027
  • [7] Optical Gamification (OG); Serial Versus Random Model to Improve Pre-Service Physics Teachers' Concept Mastery
    Saprudin, Saprudin
    Liliasari, Liliasari
    Setiawan, Andhy
    Prihatmanto, Ary Setijadi
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2020, 15 (09) : 39 - 59
  • [8] Impact of a Training Programme on the e-rubric Evaluation of Gamification Resources with Pre-Service Secondary School Science Teachers
    Franco-Mariscal, Antonio-Joaquin
    Cebrian-Robles, Daniel
    Rodriguez-Losada, Noela
    TECHNOLOGY KNOWLEDGE AND LEARNING, 2023, 28 (02) : 769 - 802
  • [9] Pre-service teachers' perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment
    Candel, Elena Carrion
    de-la-Pena, Cristina
    Yuste, Beatriz Chaves
    EDUCATION AND INFORMATION TECHNOLOGIES, 2024, 29 (03) : 3365 - 3387
  • [10] Pre-service teachers’ perception of active learning methodologies in history: Flipped classroom and gamification in an e-learning environment
    Elena Carrión Candel
    Cristina de-la-Peña
    Beatriz Chaves Yuste
    Education and Information Technologies, 2024, 29 : 3365 - 3387