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Developing social-emotional concepts for learning with video games
被引:26
|作者:
Toh, Weimin
[1
,3
]
Kirschner, David
[2
]
机构:
[1] Nanyang Technol Univ, Natl Inst Educ, Singapore, Singapore
[2] Georgia Gwinnett Coll, Lawrenceville, GA USA
[3] Nanyang Technol Univ, Natl Inst Educ, Dept English Language & Literature, Nanyang Walk,NIE3-03-02 C3, Singapore 637616, Singapore
关键词:
Video games;
Social-emotional wellbeing;
Grounded theory;
Game design;
Unified theoretical model;
INHIBITORY CONTROL;
SELF-REGULATION;
INDIVIDUAL-DIFFERENCES;
STUDENTS;
SKILLS;
INTELLIGENCE;
IMPROVEMENT;
MODEL;
D O I:
10.1016/j.compedu.2022.104708
中图分类号:
TP39 [计算机的应用];
学科分类号:
081203 ;
0835 ;
摘要:
This qualitative study uses grounded theory to derive a set of social-emotional learning concepts from a group of subjects who demonstrated social-emotional skills in video game play. We found evidence of social-emotional learning concepts through analysing game recordings, interviews, and player reflections. The concepts, including inhibitory control, prosocial behaviours, perse-verance, social awareness, self-management, relationship management, emotional regulation, and optimism, are synthesised into a social-emotional theoretical model grounded in social-emotional theories of learning. Based on the findings, we suggest how teachers and game de-signers can create learning opportunities using the social-emotional learning concepts in video games.
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页数:16
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