共 35 条
- [2] Airola E, 2020, Human Technol, V16, DOI [10.17011/ht/urn.202008245639, DOI 10.17011/HT/URN.202008245639]
- [3] Anderson S., 2020, J COMMUNITY INFORM, V16, P26, DOI [https://doi.org/10.15353/joci.v16i0.3473, DOI 10.15353/JOCI.V16I0.3473]
- [4] Bakardjieva M., 2005, INTERNET SOC INTERNE
- [5] Berker T., 2006, Domestication of media and technology
- [7] Buchert U, 2022, ROUT STUD SOCIOL, P54, DOI 10.4324/9781003155317-4
- [9] The domestication of digital games in the lives of older adults [J]. NEW MEDIA & SOCIETY, 2015, 17 (07) : 1170 - 1186