Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke

被引:3
作者
da Silva Jaques, Eliana [1 ,2 ]
Figueiredo, Anelise Ineu [1 ,2 ]
Schiavo, Aniuska [1 ,2 ]
Loss, Bianca Pacheco [2 ,3 ]
da Silveira, Gabriel Hoff [2 ,3 ]
Sangalli, Vicenzo Abichequer [4 ]
da Silva Melo, Denizar Alberto [3 ]
Xavier, Leder Leal [2 ,3 ]
Pinho, Marcio Sarroglia [4 ]
Mestriner, Regis Gemerasca [1 ,2 ,3 ]
机构
[1] Pontif Catholic Univ Rio Grande PUCRS, Biomed Gerontol Program, Sch Med, Porto Alegre, Brazil
[2] Pontif Catholic Univ Rio Grande Sul PUCRS, Neuroplast & Rehabil Res Grp NEUROPLAR, Porto Alegre, Brazil
[3] Pontif Catholic Univ Rio Grande Sul PUCRS, Sch Hlth & Life Sci, Porto Alegre, Brazil
[4] Pontif Catholic Univ Rio Grande Sul PUCRS, Polytech Sch, Virtual Real Res Grp, Porto Alegre, Brazil
关键词
UPPER EXTREMITY FUNCTION; UPPER-LIMB; MENTAL PRACTICE; REHABILITATION; EXERCISE; FEEDBACK; PATIENT; TRIAL;
D O I
10.1155/2023/5080699
中图分类号
R6 [外科学];
学科分类号
1002 ; 100210 ;
摘要
Background. Stroke is a widespread and complex health issue, with many survivors requiring long-term rehabilitation due to upper-limb impairment. This study is aimed at comparing the perceived usability of two feedback-based stroke therapies: conventional mirror therapy (MT) and immersive virtual reality mirror therapy (VR). Methods. The study involved 45 participants, divided into three groups: the stroke survivors (n=15), stroke-free older adults (n=15), and young controls (n=15). Participants performed two tasks using both MT and VR in a semirandom sequence. Usability instruments (SUS and NASA-TLX) were applied at the end of the activities, along with two experience-related questions. Results. The results indicated that both MT and VR had similar levels of perceived usability, with MT being more adaptable and causing less overall discomfort. Conversely, VR increased the perception of task difficulty and prevented participants from diverting their attention from the mirror-based feedback. Conclusion. While VR was found to be less comfortable than MT, both systems exhibited similar perceived usability. The comfort levels of the goggles may play a crucial role in determining the usability of VR for upper limb rehabilitation after stroke.
引用
收藏
页数:8
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