Game principle: enhancing learner engagement with gamification to improve learning outcomes

被引:3
|
作者
Liu, Sixia [1 ]
Ma, Gang [1 ]
Tewogbola, Promise [2 ]
Gu, Xieting [1 ]
Gao, Peng [1 ]
Dong, Bin [1 ]
He, Dantong [1 ]
Lai, Weiguo [1 ]
Wu, Yihua [3 ]
机构
[1] Johnson & Johnson MedTech China, Dept Commercial Educ, Shanghai, Peoples R China
[2] Southern Illinois Univ, Sch Psychol & Behav Sci, Carbondale, IL USA
[3] Shanghai Delightgo Internet Technol Co Ltd, Dept Res & Dev, Shanghai, Peoples R China
关键词
Gamification; Game principle; Learner engagement; Learning outcomes; LEADERBOARDS; PERFORMANCE; CHOICE;
D O I
10.1108/JWL-11-2022-0160
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
PurposeThis study aims to examine how incorporating gamification elements into an offline training program influences learner engagement and learning outcomes in a non-academic, organizational setting. Design/methodology/approachA randomized pretest-posttest control group experiment was designed to investigate participants' levels of affective, behavioral and cognitive engagement (learner engagement), as well as their scores on a knowledge and skills assessment (learning outcomes) under two training conditions - traditional instructional strategy (TI) and gamification instructional strategy (GL). Training content, which was the same in both groups, included disease-related information, diagnostic expertise and product operational assistance. Participants (N = 98) were medical sales representatives from a multinational company. FindingsParticipants in the treatment group had higher levels of learner engagement in comparison to those in the control group. Additionally, participants in the GL group had outperformed their counterparts in the control group on the knowledge and skills assessment. Originality/valueThis is one of the first studies demonstrating how incorporating gamification elements into corporate training can improve medical sales representatives' learner engagement and learning outcomes.
引用
收藏
页码:450 / 462
页数:13
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