You Will Perish: A Case Study of Serendipitous Literacies and Novice Video Game Design

被引:0
作者
Robinson, Bradley [1 ]
机构
[1] Texas State Univ, Coll Educ, Dept Curriculum & Instruct, San Marcos, TX 78666 USA
关键词
video games; procedural literacies; play-cued conversation; serendipity; affect; MULTILITERACIES; PEDAGOGY; ORIGINS; MEDIA; PLAY;
D O I
10.1177/1086296X231202722
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study focused on the digital design practices of Raul, a 15-year-old participant at a summer video game design camp for adolescents. As Raul developed his original game, You Will Perish, I wondered what his design process might reveal about (a) the practice of affectively and procedurally literate video game design and (b) the literacy pedagogies that can support such design. Guided by the concept of serendipity, I describe Raul's design practice as an open process characterized by bouts of failure, chance, and discovery, and I examine how such forces shaped the emergence of his game. Using transversal analysis, I trace Raul's design through an account of frustration and failure, perseverance and pride, showing how the challenges of the game's creator become those of the game's players. The study highlights the generative potential of serendipitous literacies wherever and whenever literacy happens.
引用
收藏
页码:275 / 301
页数:27
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