The infosphere of public history through the prism of historical video games: pro et contra

被引:0
|
作者
Belyaeva, U. P. [1 ]
Belyaev, D. A. [1 ]
机构
[1] Lipetsk State Pedag P Semenov Tyan Shansky Univ, Lipetsk, Russia
关键词
public history; deconstruction of history; historical video games; screen media; historical consciousness; falsification of history; historical reconstructions; politics of memory; mythologization of history;
D O I
10.31166/VoprosyIstorii202304Statyi42
中图分类号
K [历史、地理];
学科分类号
06 ;
摘要
The article is devoted to historical video games, which since the beginning of the 21st century. have a noticeable influence on the formation of the space of public history. Based on the analysis of the software architectonics of video games, based on the principles of procedurality and interactivity, their fundamental focus on the deconstruction of history, the destruction of the invariance of the historical narrative, is revealed. At the same time, the possibilities of video games for the reconstruction of event-factual plots of history and multifactorial, interactive simulation of the dynamics of the determinants of the historical process are revealed.
引用
收藏
页码:140 / 151
页数:12
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