How to create positive word of mouth (WOM) in the world of gaming? The social side of multiplayer games

被引:6
作者
Aksoy, Nilsah Cavdar [1 ]
Alan, Alev Kocak [2 ]
Kabadayi, Ebru Tumer [3 ]
机构
[1] Galatasaray Univ, Dept Business Adm, TR-34349 Istanbul, Turkiye
[2] Albeka Consulting, TR-34740 Istanbul, Turkiye
[3] Gebze Tech Univ, Dept Business Adm, TR-41400 Kocaeli, Turkiye
关键词
Multiplayer games; Social interaction; Prosocial behavior; Social identity; Positive WOM; ONLINE GAMES; VIDEO GAMES; CONTINUANCE INTENTION; VIRTUAL COMMUNITIES; PROSOCIAL BEHAVIOR; USER EXPERIENCE; IDENTITY; PLAY; KNOWLEDGE; OUTCOMES;
D O I
10.1016/j.entcom.2022.100541
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Multiplayer games provide an interactive environment to their consumers, the gamers. In that environment, gamers experience the created world by those game products. This study aims to explore the existence of positive word of mouth (WOM) in multiplayer games based on the interactive environment that these games create due to their nature. 342 people were surveyed online and gathered data were analyzed through structural equation modeling. Based on survey results, social interaction is positively related both to social identity and prosocial behavior, social identity positively affects both prosocial behavior and positive WOM, and prosocial behavior exerts a positive influence on positive WOM. Besides, social identity mediates the relationship between social interaction and prosocial behavior, and prosocial behavior mediates the relationship between social identity and positive WOM. By discussing the results and providing implications, we present empirical evidence for the ex-istence of positive WOM in gaming and highlight its importance for marketing research and practices.
引用
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页数:8
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