Promoting learning of biomechanical concepts with game-based activities

被引:6
|
作者
Keogh, Justin W. L. [1 ,2 ,3 ,4 ]
Moro, Christian [1 ]
Knudson, Duane [5 ]
机构
[1] Bond Univ, Fac Hlth Sci & Med, Gold Coast, Australia
[2] AUT Univ, Sports Performance Res Inst New Zealand SPRINZ, Auckland, New Zealand
[3] Univ Sunshine Coast, Fac Sci Hlth Educ & Engn, Cluster Hlth Improvement, Sunshine Coast, Australia
[4] Manipal Acad Higher Educ, Kasturba Med Coll, Manipal, Karnataka, India
[5] Texas State Univ, Hlth & Human Performance, San Marcos, TX USA
关键词
UNDERGRADUATE BIOMECHANICS; AUGMENTED REALITY; EDUCATION; SCIENCE; PERFORMANCE;
D O I
10.1080/14763141.2020.1845470
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
引用
收藏
页码:253 / 261
页数:9
相关论文
共 50 条
  • [1] A mobile game-based learning system with personalised conceptual level and mastery learning approach to promoting students' learning perceptions and achievements
    Komalawardhana, Narisra
    Panjaburee, Patcharin
    Srisawasdi, Niwat
    INTERNATIONAL JOURNAL OF MOBILE LEARNING AND ORGANISATION, 2021, 15 (01) : 29 - 49
  • [2] The Role of Learning Styles in Game-Based Learning
    Wouters, Pieter
    van der Meulen, Esmee S.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2020, 10 (01) : 54 - 69
  • [3] Game-based features in intelligent game-based learning environments: a systematic literature review
    Sun, Liping
    Kangas, Marjaana
    Ruokamo, Heli
    INTERACTIVE LEARNING ENVIRONMENTS, 2024, 32 (07) : 3431 - 3447
  • [4] Potential and limits of game-based learning
    Greipl, Simon
    Moeller, Korbinian
    Ninaus, Manuel
    INTERNATIONAL JOURNAL OF TECHNOLOGY ENHANCED LEARNING, 2020, 12 (04) : 363 - 389
  • [5] Experiencing the Analects of Confucius: An experiential game-based learning approach to promoting students' motivation and conception of learning
    Sung, Han-Yu
    Hwang, Gwo-Jen
    Lin, Chi-Jen
    Hong, Ting-Wei
    COMPUTERS & EDUCATION, 2017, 110 : 143 - 153
  • [6] Digital Game-based Learning and Learning Analytics in Mathematics
    Ramli, Izzat S. Mohd
    Maat, Siti M.
    Khalid, Fariza
    PEGEM EGITIM VE OGRETIM DERGISI, 2023, 13 (01): : 168 - 176
  • [7] Effects of augmented reality game-based learning on students' engagement
    Wang, Yang
    INTERNATIONAL JOURNAL OF SCIENCE EDUCATION PART B-COMMUNICATION AND PUBLIC ENGAGEMENT, 2022, 12 (03): : 254 - 270
  • [8] A systematic review of mobile game-based learning in STEM education
    Gao, Fei
    Li, Lan
    Sun, Yanyan
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2020, 68 (04): : 1791 - 1827
  • [9] Assessing implicit computational thinking in game-based learning: A logical puzzle game study
    Liu, Tongxi
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2024, 55 (05) : 2357 - 2382
  • [10] CREATIVITY AND GAME-BASED LEARNING
    Tomos, Florica
    Shabalina, Olga
    Malliarakis, Christos
    Balan, Oana
    Mozelius, Peter
    9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 6726 - 6735