Advances in computer-generated hologram for rendering and acceleration based on the point-polygon hybrid method

被引:0
|
作者
Wang, Fan [1 ]
Blinder, David [1 ,2 ,3 ]
Ito, Tomoyoshi [1 ]
Shimobaba, Tomoyoshi [1 ]
机构
[1] Chiba Univ, Grad Sch Engn, Inage Ku, 1-33 Yayoi Cho, Chiba, Chiba, Japan
[2] Vrije Univ Brussel VUB, Dept Elect & Informat ETRO, Pl Laan 2, B-1050 Brussels, Belgium
[3] IMEC, Kapeldreef 75, B-3001 Leuven, Belgium
来源
基金
日本学术振兴会;
关键词
CGH; point-polygon method; texture; occlusion;
D O I
10.1117/12.2684721
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
We have developed a novel point-polygon hybrid method (PPHM) for calculating computer-generated holograms (CGHs), which takes advantage of both point-based and polygon-based methods. While point-based methods are good at presenting object details, polygon-based methods are good at efficiently rendering high-density surfaces with accurate occlusion. The PPHM algorithm combines the strengths of both methods and eliminates their weaknesses to achieve higher computational efficiency. It utilizes a low-polygon approximation of the original 3D polygonal meshes and leverages the computational advantages of the wavefront recording plane and lookup table methods to generate high-resolution holograms with smooth focal cues quickly. The proposed PPHM algorithm is validated to present continuous depth cues and accurate occlusion with fewer triangles, implying high computational efficiency without quality loss.
引用
收藏
页数:4
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