Playful Approaches to Leadership Development: Three Innovative Uses of Games in the Classroom

被引:4
作者
Schrier, Karen [1 ,3 ]
Zahradnik, Anne [1 ]
Shaenfield, David [2 ]
机构
[1] Marist Coll, Poughkeepsie, NY USA
[2] Sacred Heart Univ, Fairfield, CT USA
[3] Marist Coll, Dept Film Televis Games & Interact Media, 3399 North Rd, Poughkeepsie, NY 12601 USA
关键词
games; ethics; leadership; video games; perspective-taking; MANAGEMENT; ORGANIZATIONS; EDUCATION; ENGAGEMENT; STRATEGY; GENDER;
D O I
10.1177/10525629231215065
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
How can educators use games and playful interactions to enhance the practice of skills related to leadership and management? Effective leadership involves a number of skills, such as strategic thinking, perspective-taking, critical thinking, ethical thinking, resource management, and reflection on one's biases. In this article, we will review how three different instructors use games and play in their higher education classrooms to teach critical leadership skills. We will share how we use three different types of games: (1) a commercially-available off-the-shelf digital game (Democracy 4) to enhance resource management and ethical thinking skills; (2) a non-digital card game (@Stake Game) to teach critical thinking and argumentation; and (3) an independent (indie) digital game (SweetXHeart) to teach bias reduction and perspective-taking. We will share best practices and recommendations for using games in leadership and management education.
引用
收藏
页码:777 / 801
页数:25
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