Game-Based Learning With Augmented Reality for History Education

被引:2
作者
Carrascosa, Carlos Lazaro [1 ]
Ylardia, Irene Palomero [2 ]
Paredes-Velasco, Maximiliano [1 ]
Garcia-Suelto, Maria del Carmen Navarro [2 ]
机构
[1] Univ Rey Juan Carlos, Escuela Tecn Super Ingn Informat, Madrid 28933, Spain
[2] Univ Rey Juan Carlos, Fac Artes & Humanidades, Madrid 28032, Spain
来源
IEEE REVISTA IBEROAMERICANA DE TECNOLOGIAS DEL APRENDIZAJE-IEEE RITA | 2024年 / 19卷 / 01期
关键词
History; Education; Games; Augmented reality; Visualization; Videos; Technological innovation; Palabras clave- ICT; augmented reality; game-based learning (GBL); innovation in history learning; learning difficulties; GAMIFICATION;
D O I
10.1109/RITA.2024.3368348
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
One of the fundamental aspects of history teaching is the chronology of important events and facts that have occurred. However, this involves an effort of memorization that produces rejection in students, affecting their learning outcomes. This article describes an experience with Primary and Secondary students using Augmented Reality with gamification in timeline activities to learn a course of History. The results show that there was improvement in learning in several aspects: chronologically situate several events in relation to BC and AD, relate different historical events to ages in History, and sort important historical milestones. In addition, it was found that students experienced positive emotions during the experience such as joy, curiosity, and interest.
引用
收藏
页码:14 / 23
页数:10
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